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Paragon
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Old February 5th, 2017, 08:52 AM
Auto add was actually what I was thinking of. I didn't mean there was a way with bootstrap per se.
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CapedCrusader
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Old February 6th, 2017, 07:42 PM
The down side to auto adds is that if the user chooses several Edges before settling on one, like some folks do, there will be excess gear for each choice deposited on the character.

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Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
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Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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Paragon
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Old February 7th, 2017, 06:43 AM
I can see that, but surely its at least as easy to delete it in that case than it is to add it in when its supposed to be there without it?
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SeeleyOne
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Old February 7th, 2017, 03:47 PM
Yes, that is true.

Maybe put a note on it "Adding this Edge will add equipment to the character, which will need to be removed manually if the Edge is removed".

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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CapedCrusader
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Old February 9th, 2017, 10:08 AM
They ran into this same issue on some items in D&D 5e. What they've done for 5e is to have the Feat (Edge, in our case) create text field that displays in the appropriate tab (Armory, Gear, etc) basically saying "You are entitled to buy X for free". These text fields disappear once character creation is locked. For us, we'd have to rig it a little differently since Edges can be picked up any time, not just during creation. I'm thinking that these would display as long as the note was present, meaning the note would have to be deleted once the equipment was acquired.

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Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
CapedCrusader is offline   #15 Reply With Quote
CapedCrusader
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Posts: 1,550

Old May 1st, 2017, 07:04 PM
Seeley, that Killer Instinct fix is now live...

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Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
CapedCrusader is offline   #16 Reply With Quote
CapedCrusader
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Old May 1st, 2017, 07:05 PM
We fixed that bootstrapping issue by removing the issue from the other end. There's no conflict on Edges now, and everything that was coded for compset EdgeWep can be reset back to Edge. So, bootstrap away!

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
CapedCrusader is offline   #17 Reply With Quote
jfrazierjr
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Join Date: Aug 2013
Posts: 123

Old May 1st, 2017, 07:48 PM
EDIT: changing to correct thread

Last edited by jfrazierjr; May 1st, 2017 at 08:10 PM.
jfrazierjr is offline   #18 Reply With Quote
Paragon
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Posts: 874

Old May 1st, 2017, 08:48 PM
Now I get to find out if the Update file I did for Broken Earth was done right...
Paragon is offline   #19 Reply With Quote
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