Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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We stated quite prominently in recent announcements that these changes were a necessary milestone on the path to the Content Market and web-based access. Since it appears those statements weren't prominent enough, I'll restate it here for you. The conversion to HTML was REQUIRED in order for us to do anything for the web. Fundamental changes like this HAD to be in place before we introduced the Content Market. If we didn't do them now, we would have increased the complexity and resulting problems due to the conversion by an order of magnitude by waiting till after the Content Market. Since web-based support is only a few months down the road at this point, waiting would have been stupid on our part. As for why we introduced all the changes to make linking smarter and better, the answer should be obvious. We're leveraging all those improvements for the material that we're putting together and that we'll be releasing through the Content Market. Anyone else who wants to put together material for sale through the Content Market can take advantage of these same features. We've added features to the product that we're leveraging internally AND that make the lives of all users significantly better - both with their own material and when using material purchased through the Content Market. Big wins all around. If we don't do that now, we won't be able to retroactively go back and add that to material released through the Content Market, so that first material would be forever hamstrung, which again would be stupid on our part. So, while you may have preferred we prioritize things differently, we're proceeding with the best interests of the company AND USERS squarely in mind. It seems that the vast majority of users understand this. I sincerely wish that you'd pause and consider what they must be seeing that you apparently aren't. |
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#11 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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That was the goal. However, given the volume of issues we've had with the big release last month, that's looking less likely at this point. But it's still the target. We'll have more info to share after we get more clarity in the upcoming weeks. |
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#12 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Doing it before the Content Market vastly reduced the complexity and potential issues with the conversion. Given the number of issues we've encountered by doing it now, I'm very thankful that we bit the bullet and did it now. It probably would have been crippling it we had waited.
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#14 |
Senior Member
Join Date: Mar 2014
Posts: 411
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I do assume that you actually have an architectural plan for this software that will not require complete reworks for each step. So why not let us know it was coming? A nice post about how the next step in the master plan was to convert the content format, why it wasn't done that way in the first place, sorry for the inconvenience, here's what to expect and some basic timelines. Easy-peasy, everyone's happy. If it was a big change because you are planning on the fly, it would have been appropriate to tell us. If you had it in the plan all along, it would have been appropriate to tell us. Either way, we were once again in the complete darkness on critical issues and left to make our own assumptions and deal with the mess afterwards. If that frustrates you, the only person who can set up the conditions where it doesn't happen is you. Call it "armchair quarterbacking" if you want, I'll continue to call it "making whatever deductions that we can from a remarkable lack of information on matters that affect us". |
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#15 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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I don't see any reason to be told ahead of time that the internal structure is changing. The release notes for the recent update in which the change was made was sufficient for my purposes.
As with any living software product things change. Some software needs to be refactored in order to work better with future enhancements. This is the reality of any product development. I'd call it armchair quarterbacking from people who have gripes about the development team not prioritising functionality according to their personal wishes. |
#16 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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I work 80-100 hours every week. The best analogy is that I'm at the vortex of a tornado as I'm trying to juggle a hundred different tasks at once that all have to come together smoothly for Realm Works (and the rest of the company's business). I'm also the technical architect of this beast and have extensive development responsibilities, including coordinating all the diverse technical aspects with the team. So my focus is not on whether we've proactively communicated why we're doing things the way that we are. Given that few companies in existence actually do that, I also don't see how that should be expected from us. That being said, we are VERY open when asked questions - vastly moreso than virtually any other company I've encountered - and we've demonstrated that time after time. That's what I keep trying to tell the handful of users here on the forums that get all snippy because we didn't stop to explain everything to them in advance - or, in some cases, stop to ask their permission before we do what's best for users and the company as a whole. JUST ASK THE QUESTION. Don't leap in with assumptions and conspiracy theories. I'll say it again. Just ask the darn question. We'll get it answered. Let's look at the posts up-thread. It would have been vastly simpler to have simply asked the questions. No aspersions necessary. No assumptions of the worst required. The answers would have contained the same information, either way. Now let's look at your post that I'm replying to. You start with honest and valid questions that seek to understand what isn't clear to you. I don't have a problem with that at all, and I'm happy to answer those questions. I don't think the expectation that we should have explained everything to everyone in advance is necessarily reasonable, but that's merely a difference of opinion that can be discussed here - without all the wild assumptions and negativism of the poster up-thread. If the earlier poster had adopted your tone and approach, the answers would have been the same, the information would have been shared, and there would have been no alarmist sideshow. Everybody wins. That's what I keep asking everyone for. Polite, respectful discourse as adults. Things we think are self-evident may not be. We may not realize something is confusing or misleading. Heck, we may have said at one point that we should explain something to users when a release goes out and then we forget to do it later. That's definitely happened before. So ask the questions and give us a chance to answer them. Is that honestly an unreasonable expectation on our part (as a few folks seem to believe)? |
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#17 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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The most recent update seems to have fixed the issues I was having. I can not access the topic that was crashing RW on viewing it and and those that I could view but would crash on save if I tried to edit them are not fine as well. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
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#18 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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I hope those were typos above where you said "not". I hope you meant "now", based on the first sentence.
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#19 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Yes typo. Sorry. I am now able to view and edit the topics that were giving me issue before.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#20 |
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