Junior Member
Join Date: Nov 2017
Posts: 18
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For some reason when I am adding evolutions to my Eidolon the "Natural Attacks Allowed" I have doesn't change. It just stays at "0 of 5 (5 left)". Does anyone know how to fix that? It also says that all of my evolutions are "Requirements not met", and I have no idea how to fix that. Even the two sets of legs and the bite attack that the Quadruped starts with are "Requirements not met".
Last edited by MadMartin989; October 27th, 2018 at 07:38 PM. |
#1 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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It would be worth providing your .por file so people can see what is wrong.
Before picking an option, there is usually something in the pop-up tooltip which says why the requirements are not met. Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#2 |
Junior Member
Join Date: Nov 2017
Posts: 18
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Here's the portfolio. I don't have any evolutions on it right now because I removed them while trying to figure out what was going on.
https://www.dropbox.com/s/5qz81hsfxm...%2010.por?dl=0 EDIT: Well, figured it out. Turns out if you don't have the "fused eidolon" box in "In Play" checked my issue is what happens. So problem solved I guess. Last edited by MadMartin989; October 28th, 2018 at 06:35 PM. |
#3 |
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