Senior Member
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In Bestiary Monster Creation, would like to be able to decide what order "New Ability (unique to this race)" appear in the natural attack:
Currently: Melee bite +8 (1d6+2), 2 claws +8 (1d4+2), sting +6 (1d4+1 plus lingering damage and 2d4 acid) Should Be: Melee Bite +8 (1d6+2), 2 claws +8 (1d4+2), sting +6 (1d4+1 plus 2d4 acid and lingering damage) AWizardInDallas |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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You can control that by controlling the relative order of execution of the scripts that add each individual damage - they're listed in order of when they were added.
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#2 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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That's a timing thing, so I don't think there is anything you can do, using Bestiary Monster Creation.
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#3 |
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