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Farling
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Join Date: Mar 2013
Location: Greater London, UK
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Old January 21st, 2017, 05:21 AM
Quote:
Originally Posted by Bidmaron View Post
Further, I would argue it is extremely useful within RW itself. As games go on and players have a lot of revealed content, they will find it useful periodically to go look at things that have, for example, changed in the last month (for revealed material, of course).
I have a player with the player edition, and he uses the reveal history to determine which things have changed.
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kbs666
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Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690

Old January 21st, 2017, 05:44 AM
Quote:
Originally Posted by Farling View Post
My current campaign (a single pathfinder adventure path) has an export file that is 353MB in size. I wouldn't want to be trying to share that size of file.
Really? That seems big. Any idea how many images or other non text items are in the realm? That's the stuff that really adds to the size.

my Realm Works videos
https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw
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Bidmaron
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Join Date: Dec 2010
Posts: 468

Old January 21st, 2017, 06:17 AM
Quote:
Originally Posted by Farling View Post
I have a player with the player edition, and he uses the reveal history to determine which things have changed.
But that just shows what was revealed when. For a dynamic world, there will be changes to already revealed material. Unless you unravel it and re-reveal it (not tested, but I believe true), his technique won't work to see recent changes.
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