Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464
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Our GM allows PCs to progress in a non-combat class as well as the usual character classes. Those classes are distinct from the NPC classes, have a maximum of 10 levels and use a separate XP tracker. Though they grant class skills and skill points at each level, they do not advance saves and BAB, and do not count toward total character level (so they don't advance base feat progression). So... I was wondering how to best approach the coding of those.
As they are significantly different from PC classes, not advancing BAB or saves of base feats, I thought about making each level a separate template. Is there any other approach that would be easier or more logical? Thanks! |
#1 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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The community pack has adjustments for both extra skill points and making a skill into a class skill.
Just using adjustments would be possible. If you want to code it as a class, I'm not sure, but the fact that the features are as simple as making them adjustments bodes well for simplicity. |
#2 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464
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I've thought about that, but those "classes" are also granting uniquer class abilities at each level, that cannot be added through the CP adjustments. Hence the need for a thing to gather them under.
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#3 |
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