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gdewan at prairienet.org
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Old May 27th, 2003, 07:20 PM
At 07:10 PM 5/27/2003 -0700, you wrote:

>--- Geoffrey DeWan <gdewan@prairienet.org> wrote:
> > Well, in LofR, when adding a banned card to my deck in standard format, it
> > isn't telling me what card was banned.
> > Is this a problem with the LotR databases?
>
>Is the card banned in Standard format? I have not had a chance to play much
>LotR since TT came out, but I thought that only one of the tournament formats
>had banned cards...
>
>
>=====
>---
>
>Kuni Tetsu
>Clan War rules guy
>Moderator of ClanWar-l

Cut&Paste from Decipher's website:

The following cards may not be played in Standard format tournaments for
The Lord of the Rings™ TCG:
1R40 Elrond, Lord of Rivendell
1R45 Galadriel, Lady of Light
1R80 Ottar, Man of Laketown
1U108 No Stranger to the Shadows
1R139 Savagery to Match Their Numbers
1U234 Ulaire Nertea
1C248 Forces of Mordor
1R313 Sting
2R32 Flaming Brand
2C101 Filibert Bolger, Wily Rascal
2R108 O Elbereth! Gilthoniel!
3R38 Aragorn, Heir to the White City
3R42 Horn of Boromir
3R68 Saruman, Keeper of Isengard
4C192 Uruk Regular
--
Geoffrey DeWan gdewan@prairienet.org


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  #11 Reply With Quote
rob
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Join Date: May 2005
Posts: 8,232

Old May 28th, 2003, 04:06 PM
Making it an implicit validation error is a great idea!

The question then becomes how to handle the zero-count cards outside of
deck construction. It probably makes sense to save WITH the zero-count
cards to allow for future editing of those cards. Unfortunately, saved
decks are used for extensions, and it probably is better to OMIT the
zero-count cards when outputting via an extension. The same probably
applies for printing (for the same reasons).

It does NOT make sense to have different behaviors for these different
situations. Consistency is critical. So that means a choice needs to be
made that will be less than optimal in one context or another. I have my
personal thoughts on this, but I'd be interested in hearing the opinions of
others first. Any strong opinions out there????

Thanks, Rob

At 02:09 PM 5/27/2003 -0700, you wrote:
> I can see your point about being potentially confusing. How about
>making card counts of zero a deck validation issue? That way Card Vault
>would warn the user that they have some decisions left to make. There are
>two ways to handle saving -- always remove 0 counts or ask to remove the 0
>counts. Probably would have an affect on printing and deck inventory as
>well.


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Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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rob is offline   #12 Reply With Quote
jim at timewarpcomics.com
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Old May 28th, 2003, 11:31 PM
Rob Bowes wrote:

> It does NOT make sense to have different behaviors for these different
> situations. Consistency is critical. So that means a choice needs to be
> made that will be less than optimal in one context or another. I have my
> personal thoughts on this, but I'd be interested in hearing the
> opinions of
> others first. Any strong opinions out there????


I think 0 qty cards should be omitted when saving decks.

I do think you should be able to "color code" cards for decks in progress.


--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>



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  #13 Reply With Quote
rob
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Join Date: May 2005
Posts: 8,232

Old June 11th, 2003, 05:13 PM
Sorry it took so long to get back to this, but I've been swamped. What the
heck do you mean by the term "color code" cards for decks in progress?

Thanks, Rob

At 03:29 AM 5/29/2003 -0400, you wrote:
>Rob Bowes wrote:
>
> > It does NOT make sense to have different behaviors for these different
> > situations. Consistency is critical. So that means a choice needs to be
> > made that will be less than optimal in one context or another. I have my
> > personal thoughts on this, but I'd be interested in hearing the
> > opinions of
> > others first. Any strong opinions out there????
>
>
>I think 0 qty cards should be omitted when saving decks.
>
>I do think you should be able to "color code" cards for decks in progress.


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Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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rob is offline   #14 Reply With Quote
jim at timewarpcomics.com
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Old June 11th, 2003, 08:32 PM
Rob Bowes wrote:

> Sorry it took so long to get back to this, but I've been swamped. What
> the
> heck do you mean by the term "color code" cards for decks in progress?
>

change the color of the text line of the card in the decklist. ex: green
for keepers, yellow for possible keepers.

allow the user to change the color.

--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>



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