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Frodie
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Join Date: May 2007
Location: Durham, NC
Posts: 1,747

Old January 11th, 2010, 01:02 PM
Never mind, user error, my bad, sorry. It seems that if you want to add another house rule after the character is saved, you will have to still go back and add the "house rule" edit again, with the character opened, (even if the default is checked on opening) and save again. I guess the characters are saved with different default settings that do not change with the opening defaults. That's cool, just needed to know how it worked.
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Mathias
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Old January 11th, 2010, 01:38 PM
Yes, when you set default configuration settings, they apply to all new characters created after that. Existing characters are not modified.
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Bishop37
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Location: Austin, TX
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Old January 11th, 2010, 05:02 PM
Removed because I was wrong.

Last edited by Bishop37; January 11th, 2010 at 05:16 PM. Reason: I was wrong.
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Glyph
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Join Date: Nov 2009
Location: London
Posts: 9

Old January 13th, 2010, 09:44 AM
These aren't bugs but house rules, but can someone advise how I can do this:

We have separated languages from the liguistics skill, so 1 point of the skill increases the skill but no extra language, and one point put into 'language' gets you a new language but no increase in skill.

The second is that we have a maximum number of spells wizards can know (a bit like 1st edition AD&D), could there be an option to remove o level spells from the spellbook?

any help is appreciated on these!
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Mathias
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Old January 13th, 2010, 10:10 AM
Make a copy of the linguistics skill in the editor, and look at the script on that skill. The skill itself handles the additional languages it grants, so making two copies of the skill, one of which doesn't have the script, and is set as a replacement for the original Linguistics skill, and the other of which does have the script, and is renamed "Additional Languages" should do the trick.

I can't think of a way to remove the 0-level spells from the spellbook. The alternative is to make wizards who aren't using this house rule select all of them manually. Sorry.

For future reference, feel free to start a new thread to ask about house rules or other how-to questions.
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Virtue
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Join Date: Jul 2006
Posts: 380

Old January 13th, 2010, 01:05 PM
Some of the traits like Fining Haleen dont work i didnt get the extra Skill point only the Extra HP
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Leonal
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Join Date: Nov 2009
Posts: 80

Old January 16th, 2010, 04:29 AM
The cleric domain spell for the Law domain has the wrong 2nd lvl spell.
It shows as "calm emotions," but this was changed to "align weapon (law only)" in Pathfinder.

Thanks.
Leonal is offline   #117 Reply With Quote
acesmith
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Join Date: Oct 2008
Location: Austin, TX
Posts: 8

Old January 16th, 2010, 07:25 AM
There are a couple of fire domain spells that are incorrect.
Fireball at 3rd
Elemental Body IV at 7th

There is one healing domain spell incorrect
Breath of Life at 5th
acesmith is offline   #118 Reply With Quote
Glyph
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Join Date: Nov 2009
Location: London
Posts: 9

Old January 16th, 2010, 12:50 PM
I've just tried adding both light and heavy warhorses as mounts and noticed in both cases they have Fly as a skill, which seems a little odd?
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Mathias
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Old January 18th, 2010, 08:36 AM
Quote:
Originally Posted by Virtue View Post
Some of the traits like Fining Haleen dont work i didnt get the extra Skill point only the Extra HP
Actually, that class is most likely set as a favored class, even without the trait, which is what's giving you the +1 skill point. The trait wasn't doing anything. It'll be fixed in the next update.
Mathias is offline   #120 Reply With Quote
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