Junior Member
Join Date: May 2009
Posts: 28
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Quick summary: Level 5 MonkUnder special abilites it shows AC bonus as being +3 (2 from wis, 1 for being level 5 monk), which will get added to the CMD. This is correct but will referense this later. The CM Bonus calculation is showing the correct result (8 in this case) but the sub parts do not add up to 8. It shows 3(BAB) + 3(Strength) +3(misc). I am guessing the is the AC bonus mentioned earler, I think it was meant to show the deference between BAB and level because of the Maneuver Training. BAB should be changed to Level if any feature is causing level to be used in place of BAB, so in my case it would read 5(Level) + 3(Strenth) + 0(size) + 0(misc). In addition to the above mentioned error you have already addressed in the AC bonus getting adding twice, another 1 seems to be creeping in. Currently it shows 28 (should be 24, with above mentioned bug should only show 27). I removed the Defensive Combat Training from the character and got 23. According to my calculations, it should be 22. It shows 3(BAB) + 3(Strength) +3(Dexterity) +0 (size). It is not showing the AC Bonus getting addeded. What is showing only adds up to 19, with the missing +3 from AC bonus, it should go to 22. I have no idea where this last point is coming from. Again, I think BAB should be replaced with Level when some feature causes this. The Misc box needs to be moved from CMB to CMD to show the effects of AC bonus. If this box is indeed part of DCD, then page needs to be reorganized a bit to make this clear. Since I am here, a couple of suggestions. For weapons that can be flurried, it would be nice to be able to show these in the flurried attack in addition to the regular attack for appriopiate weapons. Would like to see an option to reduce money to minimal coinage. |
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#101 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Everyone, please remember to tell me where to look for the problem you're having. I spent a while going over the character, figuring out what you were referring to until I realized you're talking about the printout, not any of the information in the user interface.
I'll get Maneuver Training and Defensive Combat training adding their bonuses in a way that it shows up in the BAB box, and make sure the various components are correct. For your second question, CBD = 10 + 5 BAB + 3 Monk AC + 3 STR + 3 DEX + 1 Dodge Feat = 25 Without Defensive Combat Training: CBD = 10 + 3 BAB + 3 Monk AC + 3 STR + 3 DEX + 1 Dodge Feat = 23 Quote:
For now, I've decided to stick with displaying all those modifers elsewhere (namely the special tab and usually somewhere in the summary panels as well), and letting the user decide which ones apply in this situation. Quote:
Could you tell me more about what you envisioned? |
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#102 |
Junior Member
Join Date: May 2009
Posts: 28
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#103 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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The Ride skill in PFRPG does have an Armor Check Penalty unlike 3.5 as its a Dex based skill. Currently in HL it is marked to not get an ACP.
PRD Ride Skill |
#104 |
Junior Member
Join Date: Dec 2009
Posts: 5
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I haven't read through the entire thread but I just wanted to say that the liberation domain for clerics is not correctly counting it's charges equal to cleric level. The ability is always 0/0 when the total should be equal to the cleric's level.
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#105 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Hide and Chain Shirt max bonus seems off 1 point
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#106 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Ok, I don't thinks it's the armor, I think it's the house rule, "no encombrance" and/or "no coin weight" doesn't seem to work.
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#107 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#108 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Hide and Chain Shirts both have a Max DEX of +4 in HL, matching the book. What problem are you seeing?
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If I then increase that character's DEX to 20, his AC is 15. Then, purchase a nice heavy alchemy lab, and encumbrance goes up to Medium, so AC drops to 13, because medium encumbrance imposes a Max DEX of +3. Now, select the "No Encumbrance" option, and AC goes back up to 15. The encumbrance is still being displayed, but no effects from it are being calculated. |
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#109 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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IDK, I have both boxes checked, ("no encombrance" and/or "no coin weight" ), and it still is adding the modifiers. Seems to be the same on all computers HL is on. Also seems to be on new and old characters. But if it's working for you, it must be my end then, but IDK why? Newly formated computers, with clean instals, Strange. Thanks anyways.
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#110 |
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