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Old November 20th, 2020, 08:12 AM
Originally Posted by Fenris447 View Post
Yeah I know it was at least finding the spellbook version of the spell, as I could see the tags were being pushed to it. The debug will need to check for more than just the id string, since they'd be the same for the same spell. I can also have the debug push me something like the memorized tag, if present, to see if I'm actually getting the memorized version.

Is there any way to determine when in the timing a pick goes live? To see when that memorized spell is actually considered present on the hero? I would have assumed it's live the moment it's picked, before the timings even start. But that must not be the case here. Because the foreach is based on the thingid, it should pull in every version of that spell on there. But it's not.
Trial and Error is one method, the other is to look at the timing report and find when picks go live.


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