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Sendric
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Old February 27th, 2020, 04:08 AM
I'll add a second button to the feat that will allow them to stack if selected.
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Provos
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Old February 27th, 2020, 01:37 PM
Thanks
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Provos
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Old July 17th, 2020, 11:40 PM
Hey, got a couple more adjustments I notice are missing. Antimagic zone which I have no idea how to go about. Righteous Wrath of the Faithfull (Comp Diviine) spell effect is not available.
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Sendric
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Old July 18th, 2020, 04:25 AM
Quote:
Originally Posted by Provos View Post
Hey, got a couple more adjustments I notice are missing. Antimagic zone which I have no idea how to go about. Righteous Wrath of the Faithfull (Comp Diviine) spell effect is not available.
I'll put Righteous Wrath of the Faithful on my to-do list and I'll look into the feasibility of Antimagic Zone.
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Provos
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Old July 18th, 2020, 03:11 PM
Righteous Wrath shouldn't be too hard, i think.

Code:
Allies gain one additional melee attack each round, at their highest attack bonus, when making a full attack. (This additional attack is not cumulative with other effects that grant extra attacks, such as a haste spell.) They also gain a +3 morale bonus on melee attack rolls and damage rolls. (This bonus on melee attack rolls does stack with the bonus provided by haste.)
But the antimagic zone looked overwhelming to even think about doing.
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Provos
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Old December 17th, 2020, 09:51 PM
I made another adjustment this is for the spell: Rage effect but I can't get the armor penalty working. Any suggestions?

Code:
<<Post-Levels (Users) 10000>>
   ~ If we're not enabled, get out now
      if (field[pIsOn].value = 0) then
        done
        endif

        
      ~ Add a +1 Morale Bonus to will saves
      #applybonus[BonMorale, hero.child[vWill], 1]

        ~ Add a +2 Morale bonus to our Strength
	#applybonus[BonMorale, hero.child[aSTR], 2]
	
	    ~ Add a +2 Morale bonus to our Constitution
	#applybonus[BonMorale, hero.child[aCON], 2]
	
		~ Add a -2 Armor bonus to our armor class
	#applybonus[tACArmor,hero.child[ArmorClass],-2]

Last edited by Provos; December 17th, 2020 at 10:18 PM.
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Sendric
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Old December 18th, 2020, 04:32 AM
Quote:
Originally Posted by Provos View Post
I made another adjustment this is for the spell: Rage effect but I can't get the armor penalty working. Any suggestions?

Code:
<<Post-Levels (Users) 10000>>
   ~ If we're not enabled, get out now
      if (field[pIsOn].value = 0) then
        done
        endif

        
      ~ Add a +1 Morale Bonus to will saves
      #applybonus[BonMorale, hero.child[vWill], 1]

        ~ Add a +2 Morale bonus to our Strength
	#applybonus[BonMorale, hero.child[aSTR], 2]
	
	    ~ Add a +2 Morale bonus to our Constitution
	#applybonus[BonMorale, hero.child[aCON], 2]
	
		~ Add a -2 Armor bonus to our armor class
	#applybonus[tACArmor,hero.child[ArmorClass],-2]
Timing. Your applying the bonus to tACArmor which will get over-written by the system later than this script. You can either change the timing or change which field you are manipulating. I would try changing the field first. ArmorClass contains all the bonus types, so pick one of those.

Also, you should generally avoid the phases with "(Users)" in the name. If there's ever another update to the core system, it could come with the removal of these phases.
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Provos
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Old December 18th, 2020, 06:08 AM
Thanks for the help again. I switched the code to
Code:
hero.child[ArmorClass].field[Penalty].value -= 2
and I changed the timing on all my adjustments to prelevel without (users)
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