Senior Member
Join Date: Jan 2009
Location: Austin, TX
Posts: 140
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How does one mark a given child unit as "Effective = yes" via the GUI?
I can't seem to find it. |
#1 |
Senior Member
Join Date: May 2012
Posts: 206
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Unit tab > Other Details (click Edit) > click drop down and choose Is Effective? > tick box > click OK
My own Warlord Games gallery and the home of the Warlord Games datafiles: http://www.facebook.com/ABDataFileWarlordGames |
#2 |
Senior Member
Join Date: Jan 2009
Location: Austin, TX
Posts: 140
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Eureka!
Thanks. |
#3 |
Senior Member
Volunteer Data File Author
Join Date: Apr 2009
Posts: 134
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Related question: can you set effective = yes via script?
Homer The only "hobby" GW is interested in is lining their pockets with your money. |
#4 |
Senior Member
Join Date: May 2012
Posts: 206
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I don't think they can, had a look in AB kit and there is reference to a runtime tag effectN - may be worth a go assigning a runtime tag?
My own Warlord Games gallery and the home of the Warlord Games datafiles: http://www.facebook.com/ABDataFileWarlordGames |
#5 |
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