Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
|
Quote:
Note: this is Pathfinder crafting, so the days do not need to be consecutive, so in 7 days game time, the PC may only have worked on it 3 days. A convenient way for both the GM and PC to adjust/view this would be great! Regarding the import/export questions: Thanks for the responses! I'm perfectly fine with "future" updates, I know you guys never just put out a 1.0 and sit on that version for years. In fact, I'd much rather have "incremental" updates to the software as you guys add it in, vs waiting a year for large batches of updates. Now back to work! <cracks the whip> -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release Last edited by Jamz; March 14th, 2013 at 12:15 PM. |
|
#71 |
Senior Member
Join Date: Oct 2005
Posts: 222
|
A couple suggestions for when you get to the point of allowing multiple GMs to have access to the data:
Make sure the default setting is "Co-GMs see nothing" When assigning rights to edit material, make it possible to select specific subsets of the entry (at the very least, "don't share secrets", with an ability to flag a piece of data as secret). "Secret" data should always be shared on a per-item basis. I don't know if the relationship data will be complete enough, but the ability to select a portion of a map (more properly, the corresponding "Region" entry) and easily assigning co-GM access to all associated entries (again, excepting "secret" data). What I am envisioning, is a situation where one person develops the world, but then allows another person to take responsibility for a subset (for instance, one player develops a foreigner from an undeveloped region as a character, and the GM assigns that player the job of at least starting the development of the region so they have some additional backstory material to work with.) |
#72 |
Senior Member
Join Date: Apr 2012
Posts: 105
|
Ok, since I don't have access to the beta boards yet... but wanted this written down. The maps functionality... Can we get access to the google maps API but with the map pins linking to a Realm Works page. I'm thinking of my Shadowrun game where I use a google map of seattle to illustrate my game.
|
#73 |
Senior Member
Join Date: Oct 2011
Posts: 865
|
Thrantor, do you do this currently? From what I understand about googlemaps, that while there API is free, the geocodes (which contains the data thats essential) is not. The company that I works for has to pay for that from google. I imagine it might be different for a non-commercial entity, but once LW plugs it in, i would expect they would have to pay for the geocodes as well.
|
#74 |
Senior Member
Join Date: Apr 2012
Posts: 105
|
Quote:
Although, what do you mean by Geocodes? For us, I work at a company that uses the term as well, when we talk about geocoding it's when we take an address and turn it into GPS coordinates. And for a company that runs a bunch of addresses through Google, that makes sense. But I was under the impression that the API used to display maps and then the pins on the maps is free. Vs querying the google database for GPS coordinates for addresses. Obsidian portal uses their APIs but with maps that have been saved local to the Obsidian Portal site. |
|
#75 |
Senior Member
Join Date: Oct 2011
Posts: 865
|
Ahh i see, i thought you wanted the "real maps" (when you mentioned seattle). Yep, Geocodes is generally turning address info to GPS and vice versa. with addresses and the like. The company I work for purchases their map data from google. Google makes their money from the maps by licensing their data (millions of addresses). The API to display maps is free, and javascript, as far as i know, and do pins and the like, but you have to have the map. I was assuming if you wanted seattle youd want to show the Seattle map you wanted the addresses associated with it.
|
#76 |
Senior Member
Join Date: Apr 2012
Posts: 105
|
Quote:
That way they aren't doing the geocoding through Realm Works. They are just allowing us to use the google maps functionality while linking to articles. Admittedly, this would only be useful for real world games. But it might be easily extended functionality from their current mapping system. |
|
#77 |
Senior Member
Join Date: Oct 2011
Posts: 865
|
im not sure.... i think theyve already done some neat pinning. and from what i know about google maps, its only browser based. (well, mobile too, but thats a different story)
|
#78 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
|
Google's solution is browser-only. As such, we haven't even looked at it, since we can't leverage it in the standalone client. In addition, the Google API likely has some significant limitations with various capabilities we'll be providing for maps in Realm Works. For example, I doubt Google has provisions for the integrated revealing of regions, revealing of pins, marking of key locations, placement of tokens to indicated monsters/PCs/whatever, indicating on pins what has/hasn't been revealed yet, etc.
|
#79 |
Senior Member
Join Date: Apr 2012
Posts: 105
|
Quote:
Sure, the player would need to login but there could still be some level of connection there. Oh, that is a definite feature for the cloud. Allow for URLs that will take you to an article for a specific campaign. |
|
#80 |
Thread Tools | |
Display Modes | |
|
|