Member
Join Date: Oct 2011
Posts: 66
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I just tested and was able to use themes with the 4.0 data files with my existing patches. Guess I just need to rebundle the diffs like I did with 3.16.
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#111 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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Well I did not think and just uploaded the 5.0 data 4E set and yes it does not allow the files to open
I have included a file that contains the errors if you "block" (<!-- lines --> ) that does not allow the data set to load it brings up a new set of errors that pushes the user back out. The information is on 3 pages of JPEGs it was to bid as a PDF Sorry everyone. I was really hoping to play with the new encounter builder for my game tonight. Hopefully soon. |
#112 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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Oh yea I forgot ...
Save me Daphne Pfister, your my only hope! ..... |
#113 |
Member
Join Date: Oct 2011
Posts: 66
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Quote:
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#114 |
Junior Member
Join Date: Jan 2014
Location: Canada
Posts: 5
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I've been having an issue with the themes, even before the latest update. When I select a theme (specifically the 'Noble Adept' theme from cryptoknight), the power and extra power point aren't shown on the character sheet. Is there any way to fix this?
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#115 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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You are a Jedi Master Daphne Pfister!
Working again Excellent your ROCK! Thank you very much Sean |
#116 |
Member
Join Date: Oct 2011
Posts: 66
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Quote:
Something like: Code:
#trkmax[trkPower] += 1 See the implementation of the Awakened Potential feat in the editor to see how this works. |
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#117 |
Junior Member
Join Date: Jan 2014
Location: Canada
Posts: 5
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[QUOTE=Daphne Pfister;179078]My guess is that the implementation of that theme doesn't have the logic to do this.
Thanks for the help. I took a look at the theme in the editor and noticed that it didn't have the abilities bootstrapped to it for some reason. After adding them, it works perfectly. |
#118 |
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