Junior Member
Join Date: Nov 2017
Posts: 4
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I'm trying to add a few languages from my homebrew campaign to Hero Lab through the editor. (It looks a lot tidier than using the custom language option.) However, I'm having some trouble with it.
I tried adding a language via the "New (Blank)" button, but it refused to show up in HL even if I made sure the source was added correctly and checked in the hero config. After a while of adding, testing, deleting, and re-adding, I finally got it to show up. But now it was greyed out in the "add languages" menu, with the red warning text "Your background doesn't allow you to learn this language as a starting language." despite not setting any pre-reqs. I figured I could try using the "New (Copy)" button to copy a language I know is available as a starting language, Goblin. Now my custom language shows up without being greyed out, and I can add it, but I get a red-dot validation error saying "[language name]: Language may not be taken as a starting language." This is getting frustrating. Any ideas? |
#1 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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I suspect that the list of allowed starting languages is coded into the character race/background rather than in the language.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#2 |
Junior Member
Join Date: Nov 2017
Posts: 4
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Quote:
I'll just add a "racial languages unrestricted" adjustment to each character. Much simpler. Thanks! |
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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The *Extend Thing tab can be used to add the tag to allow a particular language to a particular race.
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#4 |
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