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texaspoet
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Join Date: Jul 2009
Posts: 53

Old July 22nd, 2016, 08:35 PM
Just noticed that the Hindrance seems to be subtracting from Fighting instead of Notice.
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SeeleyOne
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Join Date: Nov 2009
Posts: 891

Old July 22nd, 2016, 09:19 PM
Sure enough it does, the script is:
Code:
      if (tagis[User.HindMajor] <> 0) then
        if (field[abilActive].value = 0) then
          perform #traitroll[skFighting,-,2,"Hard of Hearing"]
          endif
        endif
But as you mentioned, that is wrong. To get around that, you can make a copy that replaces hinHearing, and change the skFighting with skNotice.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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CapedCrusader
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Join Date: Aug 2009
Posts: 1,401

Old July 22nd, 2016, 10:14 PM
Ack! A bug! Kill it, kill it!! I've added it to the bug list, thank you for finding that!!

_
Currently Running: Savage Fantasy
On Deck: Savage Seven Worlds
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
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