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Join Date: Jul 2009
Posts: 53

Old July 22nd, 2016, 08:35 PM
Just noticed that the Hindrance seems to be subtracting from Fighting instead of Notice.
texaspoet is offline   #1 Reply With Quote
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Join Date: Nov 2009
Posts: 891

Old July 22nd, 2016, 09:19 PM
Sure enough it does, the script is:
      if (tagis[User.HindMajor] <> 0) then
        if (field[abilActive].value = 0) then
          perform #traitroll[skFighting,-,2,"Hard of Hearing"]
But as you mentioned, that is wrong. To get around that, you can make a copy that replaces hinHearing, and change the skFighting with skNotice.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
SeeleyOne is offline   #2 Reply With Quote
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Posts: 1,401

Old July 22nd, 2016, 10:14 PM
Ack! A bug! Kill it, kill it!! I've added it to the bug list, thank you for finding that!!

Currently Running: Savage Fantasy
On Deck: Savage Seven Worlds
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
CapedCrusader is offline   #3 Reply With Quote

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