Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Online Forums > Hero Lab Online Discussion

Notices

Reply
 
Thread Tools Display Modes
Itzi
Member
 
Join Date: Jan 2018
Posts: 38

Old September 8th, 2020, 10:49 AM
PleaseOhPleaseOhPleaseOhPleaseOhPleaseOhPleaseOhPl easeOhPlease make PF1 the next big thing!

Last edited by Itzi; September 14th, 2020 at 08:59 AM.
Itzi is offline   #11 Reply With Quote
Phrll
Member
 
Join Date: Dec 2014
Location: Cincinnati, OH
Posts: 42

Old September 8th, 2020, 01:04 PM
Quote:
Originally Posted by Farling View Post
How is any human player supposed to be able to cope with so many different options on their character?
They don't. The use a small number of their favorites and ignore all the rest. Some might be more effective than what they do use but they've never looked into them far enough. D&D 3.0/3.5 and Pathfinder both have this problem when characters hit the mid-teen level and just just gets worse farther up.
Phrll is offline   #12 Reply With Quote
bruuuuuu
Member
 
Join Date: Feb 2018
Posts: 45

Old September 9th, 2020, 07:26 AM
+1 for Pathfinder (the first and only edition).
bruuuuuu is offline   #13 Reply With Quote
WatersLethe
Junior Member
 
Join Date: Feb 2019
Posts: 24

Old September 9th, 2020, 11:57 AM
+1 for Starfinder Starships, a mechanic that was advertised as a selling point of the system before it launched
WatersLethe is offline   #14 Reply With Quote
flyteach
Senior Member
 
Join Date: Jul 2015
Posts: 168

Old September 9th, 2020, 02:25 PM
+1 @WatersLethe. I am glad Rob listed it first. I hope it stays that way.
flyteach is offline   #15 Reply With Quote
Dragnmoon
Senior Member
 
Join Date: Aug 2009
Posts: 467

Old September 9th, 2020, 02:37 PM
Quote:
Originally Posted by WatersLethe View Post
+1 for Starfinder Starships, a mechanic that was advertised as a selling point of the system before it launched
I am less excited about this since I believe it is linked to Campaign mode.

I am more looking for something I can use in Org play to track Space combat.

That might still work with it linked to Campaign but I am unsure since I have barely touched that.
Dragnmoon is offline   #16 Reply With Quote
Ualaa
Senior Member
 
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 700

Old September 9th, 2020, 05:24 PM
+1 Pathfinder 1e, with 3pp (Community Pack & Spheres of Power/Might),
Ualaa is offline   #17 Reply With Quote
charlieluce
Senior Member
 
Join Date: Jul 2008
Posts: 1,174

Old September 9th, 2020, 05:38 PM
As a relatively happy PF2 GM, +1 for more Starfinder and Shadowrun 6 support.

I am totally content with HLC for my Pathfinder 1st needs until HLO is mature.

Currently Running: Pathfinder Second Edition
Currently Playing:
Pathfinder First Edition
Former Games: D&D (4e & 5e), Mutants & Masterminds (2E & 3E), Savage Worlds
charlieluce is offline   #18 Reply With Quote
Roadie
Senior Member
 
Join Date: Feb 2010
Posts: 106

Old September 10th, 2020, 12:33 PM
Quote:
Originally Posted by Farling View Post
How is any human player supposed to be able to cope with so many different options on their character?
A lot of these are going to be effectively passive buffs to prerequisite abilities in play. For example, the Legendary Vigilantes stuff has lot of things that add extra functionality to Spring Attack, Whirlwind Attack, and Vital Strike, as well as various talents that give you a set of the Improved X combat maneuver feats, and Spheres of Might has various talents like 'whenever you successfully grapple, you also deal damage' and 'whenever you attack with an attack action, you can also attack a second creature at a penalty'. You could pretty easily make a character out of all that that just focuses on 4-5 primary gimmicks and combines them in different ways, with maybe a reference sheet for yourself to keep track of how they all stack.

That doesn't reduce the character's complexity in the Hero Lab context, though, since you've got a bunch of things all adjusting the numbers of other things. A wizard, by contrast, could have about the same amount of actual in-play complexity, but less bother to compute since spells are more self-contained and mostly just need an adjusted DC for each.

Last edited by Roadie; September 10th, 2020 at 12:35 PM.
Roadie is offline   #19 Reply With Quote
TheYsconator
Junior Member
 
Join Date: Jan 2020
Posts: 12

Old September 13th, 2020, 04:29 AM
I don't know if there's any community voting involved in what the next big thing will be, but if there is: please make it the shared stash. That functionality can be used by all systems, and it would be (in my opinion) a great way of actually making use of the 'online' part of HLO. Being able to 'cast a spell' and have HLO sort out the effects on everyone (no more manually adding conditions, yay!) as well as being able to prepare 'loot' that can be handed out after every scene, will not only be very useful, but will also be a concrete display of the benefits of being online on HLO together.
TheYsconator is offline   #20 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 03:02 PM.


Powered by vBulletin® - Copyright ©2000 - 2020, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.