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texaspoet
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Join Date: Jul 2009
Posts: 53

Old December 3rd, 2016, 06:59 PM
According to the Sci Fi Companion the personal force field should stack with all other types of armor, except other fields and the like. It is not working currently.
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SeeleyOne
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Join Date: Nov 2009
Posts: 891

Old December 4th, 2016, 11:15 AM
They add directly to Toughness, too.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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SeeleyOne
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Old December 4th, 2016, 11:44 AM
Okay, I came up with a really easy fix. Make your own version of the force field.

Do NOT give it the Tags (on the top right in the editor) that designate a location. This is what makes it counts as Armor, and it does not count as Armor -- the bug. So your version will have two Tags: ArmorType SFArmor and the Ultratech one, and these are generated for you based on picking things elsewhere so you don't actually have to touch the Tags at all.

Then, place this Eval Script into it:
Pre-Traits 5000
Before Calc trtFinal

Code:
var toughness as number
toughness = field[defDefense].value

if (field[grIsEquip].value <> 0) then
   perform #traitadjust[trTough,+,toughness,"Force Field"]
endif
Now if you make other Force Fields like this, they will stack directly to Toughness when they are equipped. It will not pick the highest for you, it will make them stack, but just watch your players.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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CapedCrusader
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Join Date: Aug 2009
Posts: 1,549

Old December 4th, 2016, 04:57 PM
FYI - This is on the bug list, and will be dealt with in the next update.

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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SeeleyOne
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Join Date: Nov 2009
Posts: 891

Old December 5th, 2016, 03:42 PM
I figured that was likely, but this way we can use it now.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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