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daplunk
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Join Date: Jan 2016
Location: Adelaide, Australia
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Old February 14th, 2016, 04:40 PM
Yes human variant is working.

We have started working on SCAG also.


Last edited by daplunk; February 14th, 2016 at 04:44 PM.
daplunk is offline   #31 Reply With Quote
TheBullDog
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Old February 14th, 2016, 05:40 PM
Awesome, I know that one was giving issues to a lot of people... I cant wait to be able to receive the files.

I currently have a Human V. Cleric Bounty Hunter that I would like to build in HL
TheBullDog is offline   #32 Reply With Quote
panda
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Posts: 72

Old February 20th, 2016, 02:39 AM
Quote:
Originally Posted by panda
Will we be able to modify theses files, like changing the name of a god of something.
Quote:
Originally Posted by ShadowChemosh View Post
This is always possible in HL even against stuff that LW added. You do this by using the "Replace Thing ID" feature of the editor. That cause your new Thing to act in all ways as the old one.
I've tested this, but it replace the complete Thing.
If the community releases with different names of the Gods because of copyright, if I use Replace Thing ID it will be a copy of the God where I can change it's name, but then the community release a new version with bugs corrected, my copy will have the bugs.
What I'm looking for is a way to simple change a part of a Thing, for example only the name, leaving the rest intact, so when a new version of the community files go out I don't have to do it again.
panda is offline   #33 Reply With Quote
ShadowChemosh
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Old February 20th, 2016, 07:00 AM
Quote:
Originally Posted by panda View Post
What I'm looking for is a way to simple change a part of a Thing, for example only the name, leaving the rest intact, so when a new version of the community files go out I don't have to do it again.
If you are good using the editor you can use scripts to change the text of a Thing including its name.

For example in my Pathfinder home files I do this allot actually. Here are some examples:

This uses the built in macro to add additional text to a feat:
Code:
      ~ Set houserule text on Power Attack
      #appenddesc[fPowerAtt,"{b}Shadow d20:{/b} Two-handed weapons will NO longer get 1.5x Strength damage or get +50% bonus when using Power Attack until your character is level 6."]
This example simply changes the "Name" of this poison racial ability:
Code:
perform state.thing[raFGNarPoi].amendthing[name,"Poison Attack"]
This example completely changes the exiting description for Earth Master special ability:
Code:
var descTxt as string

call CalcValue

descTxt = "Creature gains a " & signed(field[abValue].value) & " bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a " & signed(field[abValue2].value) & " penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks."

perform state.thing[xCBErthMas].amendthing[description,descTxt]

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #34 Reply With Quote
panda
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Old February 20th, 2016, 01:13 PM
thanks ShadowChemosh, I don't know the editor yet but I'm a programmer so it should be ok, I'll test this tomorrow.
panda is offline   #35 Reply With Quote
daplunk
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Old February 21st, 2016, 12:24 PM
The 5e Community Pack has now been released.

Please see the official thread for instructions on how to install the pack.
You can log issues and requests through to the main GitHub repository. See the thread for links.

This will ensure issues are properly tracked and maintained.
daplunk is offline   #36 Reply With Quote
bordercount
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Posts: 35

Old February 23rd, 2016, 11:53 AM
I keep seeing spell descriptions referencing The (Not Really) Complete Tome of Spells. What exactly is this?
bordercount is offline   #37 Reply With Quote
TheBullDog
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Old February 23rd, 2016, 12:14 PM
Quote:
Originally Posted by bordercount View Post
I keep seeing spell descriptions referencing The (Not Really) Complete Tome of Spells. What exactly is this?
Third party additional spells, if you google it you can find a copy
TheBullDog is offline   #38 Reply With Quote
bordercount
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Old February 23rd, 2016, 01:01 PM
Quote:
Originally Posted by TheBullDog View Post
Third party additional spells, if you google it you can find a copy
Thanks!
bordercount is offline   #39 Reply With Quote
daplunk
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Old February 23rd, 2016, 01:05 PM
Who doesn't love more spells I've added all the actual spells in but the task of assigning them to the classes is going to take some time.
daplunk is offline   #40 Reply With Quote
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