Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Online Forums > HLO - Pathfinder 2nd Edition

Notices

Reply
 
Thread Tools Display Modes
magpi
Member
 
Join Date: Jul 2018
Posts: 69

Old May 18th, 2020, 06:22 AM
Are there plans in place to allow us to move specific natural weapons other than the fist to and from the locker? Or is this something that's working out to be more complex?
magpi is online now   #21 Reply With Quote
Jamz
Senior Member
 
Join Date: Aug 2005
Location: Chicagoland
Posts: 379

Old May 18th, 2020, 01:17 PM
Thanks, just tossing out ideas. Right now it's not "visible" from the Play screen and takes 4 clicks to get a weapon back, 6 If I have to toss a weapon into the locker first, so 12 mouse clicks to temporarily switch a weapon for a round.

Maybe the Weapons Locker could be shown on the play tab as well with the other weapons and can be hidden/shown? So just another category, Melee, Ranged, Weapons Locker.

And with that, the menu option to "move to character" can just be exposed directly as a button vs buried in a menu item?

-Jamz

RPTools.net | MapTool Discord Invite

Download Latest MapTool Release | Download Latest TokenTool Release
Jamz is offline   #22 Reply With Quote
Koro76
Member
 
Join Date: Jan 2020
Posts: 41

Old May 21st, 2020, 10:25 PM
I'm not opposed to using a weapons locker if it's easy to use, but as Jamz said, it's currently not. I hope you guys can find some kind of solution for activating/deactivating weapons on the play menu. "Equipped weapons" would be a cool way to delineate this. Not using a weapon? You don't need to have the math calculated.
Koro76 is offline   #23 Reply With Quote
magpi
Member
 
Join Date: Jul 2018
Posts: 69

Old May 22nd, 2020, 01:05 PM
@Koro I love that idea personally. A more cumbersome solution would end up being more work for some of the less techy folks around my table (and thus, me)
magpi is online now   #24 Reply With Quote
rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,189

Old May 22nd, 2020, 11:47 PM
If it were that easy, we'd have already done it that way.

We've been discussing some possible approaches. However, we've also been in crunch mode getting everything into place for the new Bestiary 2 book for PF2 (which we weren't given adequate lead time on). So we haven't yet been able to try out those ideas and see if they will be viable.
rob is offline   #25 Reply With Quote
magpi
Member
 
Join Date: Jul 2018
Posts: 69

Old May 23rd, 2020, 08:54 AM
@Rob, makes sense! Any notion of being able to move specific natural weapons in and out of the storage locker? I hope it's not some hardcoded way when they have the natural weapon tag or something similar that they all function as a group.
magpi is online now   #26 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 07:01 PM.


Powered by vBulletin® - Copyright ©2000 - 2020, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.