Senior Member
Join Date: Oct 2005
Posts: 222
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I would like to suggest adding a mechanism for defining in advance what parts of the map are revealed as the party progresses. I am thinking about situations where there are adjacent hallways or rooms, and the broad reveal brushes will show things the players can't see, but the narrow brushes will take too long to use without tipping off the players that I'm hiding something.
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#1 |
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