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Jamz
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Old April 8th, 2013, 01:45 PM
Has there ever been a mentioning of possibly getting a KickStarter together for an Android version?

I'd be willing to pay $$ if it allowed Rob to hire more devs to dual develop. Heck, I'd even volunteer to help develop it

-Jamz

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PaganWarrior
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Old April 9th, 2013, 07:50 AM
I'm all for the KickStarter idea. I know I would be willing to pay for an Android license.
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Redcap's Corner
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Old April 10th, 2013, 11:56 AM
Guys, the likely reason Android is taking a backseat is that iOS has the benefit of consistency. When you design for iPad, you're just designing for iPad. When you design for Android there are dozens and dozens of different platforms and it's a ton of extra work to make sure your app is presentable on all of them. I was bummed too when I first heard that iPad was getting special treatment first, but then I thought about it more, sucked it up, and saved up for an iPad (just in time too... only bought it a few weeks ago).
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Jetpack
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Old April 10th, 2013, 12:48 PM
+1 for the android app.

I honestly don't understand companies that are releasing an app for only one platform at a time. There are quite a few application frameworks that are cross-platform. Do the work once and have an app for ALL mobile operating systems.
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Giddoen
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Old April 10th, 2013, 01:00 PM
so down for a Android version...I use my Nexus 7 at the gaming table and it rocks!

I have faith!...my character sheet says so!
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Jamz
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Old April 10th, 2013, 03:09 PM
Quote:
Originally Posted by Redcap's Corner View Post
Guys, the likely reason Android is taking a backseat is that iOS has the benefit of consistency. When you design for iPad, you're just designing for iPad. When you design for Android there are dozens and dozens of different platforms and it's a ton of extra work to make sure your app is presentable on all of them. I was bummed too when I first heard that iPad was getting special treatment first, but then I thought about it more, sucked it up, and saved up for an iPad (just in time too... only bought it a few weeks ago).
We know WHY it took a back seat. And it always comes down to money and risk on investment. How much money and how much risk Rob would take is up to him. And KickStarter is a great way to know how many peope really would commit. Saying you have an Android tablet is one thing, enough people comitting to pre-paying for it to hire more developers is another.

And I know Rob has expanded is dev base already for Realmworks and other endevors and know there is a limit one can/should expand. And I would understand/accept a "for now, we have our hands full regardless of money". I simply asked if it has been considered.

Funny thing is, for all the "iPad is consistent" talk, it already doesn't support the oldest iPad. And they still have to code for the iPad Mini screen size. I'd argue there are less differences in coding for Android tablet OS (4.x) than the iOS's out now.

And for Android, I disagree (doing some Android developement myself), that tablet market is much different thant the phone market (not nearly the number of different hardware/screensize) and there are steps to handle DPI differences. In fact, using fragments, you could design for phones and tablets at same time. But that's another discussion.

Bottom line, there are those who would put money where are mouth is! :-D

-Jamz

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ShadowChemosh
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Old April 10th, 2013, 03:50 PM
Quote:
Originally Posted by Jamz View Post
Funny thing is, for all the "iPad is consistent" talk, it already doesn't support the oldest iPad. And they still have to code for the iPad Mini screen size.
Actually their is no size programming for the Mini at all. The screen is simply smaller but has the exact same resolution.

Sorry I may not be describing the tech exactly but the point is their is no programming needed from the developers side to support the iPad mini.

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mrvain
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Old April 10th, 2013, 07:52 PM
+1 for android and add me to the list that think apple device develop first is a short sighted poor business choice. I have just been to a gaming con and most of the devices there were android and most of these gamers were neither poor nor cheap.
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ChristianMann
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Old April 11th, 2013, 09:18 AM
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Originally Posted by alexdevus View Post
I understand that Hero Lab is currently being adapted for Apple products like the IPad. I was just curious to know if there was any news about Hero Lab coming to Android products.

If not, does anybody know if there is a character creator out there that an Android can handle?

Thanks!
I am not sure about these apps when will they become available? Waiting to have them in my tablet
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Colen
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Old April 11th, 2013, 09:28 AM
Quote:
Originally Posted by ShadowChemosh View Post
Actually their is no size programming for the Mini at all. The screen is simply smaller but has the exact same resolution.

Sorry I may not be describing the tech exactly but the point is their is no programming needed from the developers side to support the iPad mini.
This is correct. As long as you're complying with Apple's suggestions to "make things big enough to tap", apps for the iPad should always just work on the iPad mini.
Colen is offline   #20 Reply With Quote
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