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R_A_Feuillerat at hotmail
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Old July 3rd, 2003, 09:17 AM
I'm trying to establish the composition group rules and am not sure
how to establish that.

In the OGRE MINI's Rules there is no "limit this army to"...#; %; pts.
(they show you TO&E's and some sample forces but the writers (IMO)
assumed a logical approach to force construction would be applied by
the players). Most of the time it's "By scenario" and certain items
have to be selected.

For the most part a "force" can be Infantry, Armor (incl'ds Arty,
APC's), GEV's and/or OGRE's. In some scenarios it's an OGRE v. a
force of INF, ARM & GEV's defending a Command Post from the OGRE OR
OGRE v. OGRE OR forces of INF, ARMOR and GEV's v. another force of
INF, ARMOR and GEV's.

Everything is point based, so a MKVI OGRE @ 210 pts could go against
180 - 200 pts of INF,ARM, and GEV's or 2 MKIII @ 100 pts ea.
Depending on the scenario and terrain these numbers can be adjusted
up or down and is at the discretion of the scenario designer.

Maybe I pick the wrong game to build in AB...

Thanks for the help.

Robert



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  #1 Reply With Quote
mach_5 at rocketmail.com
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Old July 3rd, 2003, 09:41 AM
> Everything is point based, so a MKVI OGRE @ 210 pts could go against
> 180 - 200 pts of INF,ARM, and GEV's or 2 MKIII @ 100 pts ea.
> Depending on the scenario and terrain these numbers can be adjusted
> up or down and is at the discretion of the scenario designer.

If everything is point based then use the pts system. Each person would
design their force to a specific points limit depending on the scenario
being played. If you know the different scenarios before hand you can
even set validation that is scenario specific by using different race
modes, and you can also set which units are available in different
scenarios and which ones are required and how many.

Mark

--- Robert Feuillerat <R_A_Feuillerat@hotmail.com> wrote:
> I'm trying to establish the composition group rules and am not sure
> how to establish that.
>
> In the OGRE MINI's Rules there is no "limit this army to"...#; %; pts.
> (they show you TO&E's and some sample forces but the writers (IMO)
> assumed a logical approach to force construction would be applied by
> the players). Most of the time it's "By scenario" and certain items
> have to be selected.
>
> For the most part a "force" can be Infantry, Armor (incl'ds Arty,
> APC's), GEV's and/or OGRE's. In some scenarios it's an OGRE v. a
> force of INF, ARM & GEV's defending a Command Post from the OGRE OR
> OGRE v. OGRE OR forces of INF, ARMOR and GEV's v. another force of
> INF, ARMOR and GEV's.
>
> Everything is point based, so a MKVI OGRE @ 210 pts could go against
> 180 - 200 pts of INF,ARM, and GEV's or 2 MKIII @ 100 pts ea.
> Depending on the scenario and terrain these numbers can be adjusted
> up or down and is at the discretion of the scenario designer.
>
> Maybe I pick the wrong game to build in AB...
>
> Thanks for the help.
>
> Robert
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>


=====
WF6 Army Builder File Manager
Direwolf FAQ Council - Army Builder Liaison
-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com

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  #2 Reply With Quote
Colen
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Posts: 4,690

Old July 3rd, 2003, 10:47 AM
At 05:05 PM 7/3/2003 +0000, you wrote:
>I'm trying to establish the composition group rules and am not sure
>how to establish that.
>
>In the OGRE MINI's Rules there is no "limit this army to"...#; %; pts.
>(they show you TO&E's and some sample forces but the writers (IMO)
>assumed a logical approach to force construction would be applied by
>the players). Most of the time it's "By scenario" and certain items
>have to be selected.

OK, so in the basic rules there are absolutely no limits to what you can
take, except an overall "X points" limit?

>For the most part a "force" can be Infantry, Armor (incl'ds Arty,
>APC's), GEV's and/or OGRE's. In some scenarios it's an OGRE v. a
>force of INF, ARM & GEV's defending a Command Post from the OGRE OR
>OGRE v. OGRE OR forces of INF, ARMOR and GEV's v. another force of
>INF, ARMOR and GEV's.

For this you'd want to use modes.

You could have the default mode be 'no restrictions', so you could take
any. If there were common scenarios that people played, that were "1 OGRE
vs an army", the other modes could use composition rules appropriately (for
example, limiting the army to a single OGRE). That way the user has a
choice of what to use.

>Everything is point based, so a MKVI OGRE @ 210 pts could go against
>180 - 200 pts of INF,ARM, and GEV's or 2 MKIII @ 100 pts ea.
>Depending on the scenario and terrain these numbers can be adjusted
>up or down and is at the discretion of the scenario designer.

And for this, just use the points limit that the user can choose. That way
two players can say "Let's play a 250 point game, I'll take an OGRE, you
can take the opposing army" and both set an appropriate points limit and
use the relevant scenario.

Does this help?


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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Colen is offline   #3 Reply With Quote
R_A_Feuillerat at hotmail
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Old July 7th, 2003, 01:23 PM
I need to clear up two other issues that I have discovered first...

When I click on View, Definition info I get: "Fixed row count must be less
than row count". [OK]. Click on Ok and it locks up AB... I have End Task on
it to close and then re-open normally. This may be resolved by getting
2.2b...

I thought I had v2.2b but I guess I don't but when I tried to download it, I
get a message that "it can't find the page" and to check lonewolf.com.....

Thanks

Robert

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  #4 Reply With Quote
mach_5 at rocketmail.com
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Old July 7th, 2003, 01:40 PM
v2.2c is the latest version... you should definitely download and install
that, it will most likely clear up any problems you are having with using
various datafiles.

Mark

--- Robert Feuillerat <R_A_Feuillerat@hotmail.com> wrote:
> I need to clear up two other issues that I have discovered first...
>
> When I click on View, Definition info I get: "Fixed row count must be
> less
> than row count". [OK]. Click on Ok and it locks up AB... I have End Task
> on
> it to close and then re-open normally. This may be resolved by getting
> 2.2b...
>
> I thought I had v2.2b but I guess I don't but when I tried to download
> it, I
> get a message that "it can't find the page" and to check
> lonewolf.com.....
>
> Thanks
>
> Robert
>
> __________________________________________________ _______________
> Add photos to your e-mail with MSN 8. Get 2 months FREE*.
> http://join.msn.com/?page=features/featuredemail
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>


=====
WF6 Army Builder File Manager
Direwolf FAQ Council - Army Builder Liaison
-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com

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  #5 Reply With Quote
Colen
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Posts: 4,690

Old July 7th, 2003, 04:48 PM
At 05:20 PM 7/7/2003 -0400, you wrote:
>I need to clear up two other issues that I have discovered first...
>
>When I click on View, Definition info I get: "Fixed row count must be less
>than row count". [OK]. Click on Ok and it locks up AB... I have End Task on
>it to close and then re-open normally. This may be resolved by getting
>2.2b...

I assume you're referring to ABCreator? Can you upload the definition file
you're having issues with to the files section of this group?
(http://groups.yahoo.com/files/armybuilder/)

>I thought I had v2.2b but I guess I don't but when I tried to download it, I
>get a message that "it can't find the page" and to check lonewolf.com.....

It seems that we're having server or problems of some sort; this happens
sometimes, it usually clears itself up. Try again in a few hours.

Sorry for the inconvenience.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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Colen is offline   #6 Reply With Quote
R_A_Feuillerat at hotmail
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Old July 9th, 2003, 10:23 AM
I redownloaded and loaded 2.2b of ABCreator and I don't get that issue when
looking at the Def info.

And now after opening that, Compositions is MUCH clearer now...

I should know better than this... (removes shoe and cracks self in head).
I'm a tech support for a software company and that's one of the first things
I ask when someone has problems... "What version of the program are you
working with"?....

I downloaded it from the link you gave the other guy.

Thanks

Robert

> Date: Mon, 07 Jul 2003 17:49:59 -0700
> From: Colen McAlister <colen@wolflair.com>
>Subject: Re: Re: Re: compositions...
>
>At 05:20 PM 7/7/2003 -0400, you wrote:
> >I need to clear up two other issues that I have discovered first...
> >
> >When I click on View, Definition info I get: "Fixed row count must be
>less
> >than row count". [OK]. Click on Ok and it locks up AB... I have End Task
>on
> >it to close and then re-open normally. This may be resolved by getting
> >2.2b...
>
>I assume you're referring to ABCreator? Can you upload the definition file
>you're having issues with to the files section of this group?
>(http://groups.yahoo.com/files/armybuilder/)
>
> >I thought I had v2.2b but I guess I don't but when I tried to download
>it, I
> >get a message that "it can't find the page" and to check
>lonewolf.com.....
>
>It seems that we're having server or problems of some sort; this happens
>sometimes, it usually clears itself up. Try again in a few hours.
>
>Sorry for the inconvenience.
>
>
>--
>Colen McAlister (colen@wolflair.com)
>Lone Wolf Development www.wolflair.com

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  #7 Reply With Quote
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