Member
Join Date: Jul 2010
Posts: 45
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Yes that's a workable solution to my issue. But let me reiterate: "I just wish there was a more elegant way of showing exactly what mods are installed in which modular plug-ins." Thanks for the time. Oh and if ya missed it: Which attributes does the program use if I have Raptor Cyberlegs installed on a full cyber leg?
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#11 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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I'm afraid I don't understand what attributes you're referring to - could you elaborate on your question, please?
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#12 |
Member
Join Date: Jul 2010
Posts: 45
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Sure. When you buy a cyberlimb there are three attributes listed (Agility, Body, and Strength). Raptor legs have those listed as well even though they are modular plug-ins. I can't find any where in Augmentation that says a modular plug-in has attributes other then those of the limb it is plugged into. So I want to make sure that Hero Lab isn't using any of the Raptor Cyberlegs attributes in it's calculations and is only using the attributes of the full cyberleg I have it plugged into. I hope this helps.
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#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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The only thing the raptor legs modification in HL is doing is to check that there's another copy installed on the other leg, and if so, apply the speed and gymnastics modifiers (but not the kick strength modification - unarmed strikes represent a variety of types of attacks, not just kicks). Everything else about the cyberleg is left up to the regular cyberlimb mechanisms.
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#14 |
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