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tatteredking
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Join Date: Sep 2010
Location: Rochester, NY
Posts: 263

Old July 21st, 2011, 07:52 AM
Alrighty, so I'm coding an Edge that, when activated, gives a blanket penalty to ALL skills. Without listing each and every skill and applying the penalty, is there an easy way to do this either with a variable, or a loop?
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CapedCrusader
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Old July 21st, 2011, 03:34 PM
An Edge that Penalizes Skills? Anyway, here's the Eval script code:

foreach pick in hero where "component.Skill"
perform eachpick.field[trtRoll].modify[-,2,"Edge Name"]
nexteach
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tatteredking
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Join Date: Sep 2010
Location: Rochester, NY
Posts: 263

Old July 22nd, 2011, 03:07 AM
misspoke....Hindrance that penalizes skills.

Excellent, thanks!
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