Junior Member
Join Date: Sep 2010
Posts: 13
|
Is there a way to add monstrous abilities to Herolab?
|
#1 |
Junior Member
Join Date: Sep 2010
Posts: 13
|
Ok, sorry, my bad. I hadn't selected the Creature feature..... : /
|
#2 |
Junior Member
Join Date: Sep 2010
Posts: 13
|
Ok then, some of my creatures have hindrances and I can't find a way to add them. I see edges, but not hindrances......?
|
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
|
I didn't see a single creature in any of the original rulebooks with a hindrance, so I didn't think they had them and omitted that ability. I just added it and this will be available with the V3.7 update of Hero Lab. In the meantime, you can account for a variety of hindrances via Permanent Adjustments and notes on the Personal tab.
|
#4 |
Member
Join Date: Feb 2007
Posts: 41
|
I came across this whilst coding the SWEX ruleset for Fantasy Grounds.
Monsters generally only have "monstrous abilities" - but in the Deadlands:Reloaded scenario, Coffin Rock, there were a couple of monsters with edges / hindrances, and even a couple of npcs with monstrous abilities ! Clearly Pinnacle like to play it loose with restrictions here (which, admittedly, where assumptions from the monster entries in the SWEX GM Bestiary). In the end, I added support for all three concepts (edge, hindrance, ability) to both NPCs and Monsters. |
#5 |
|
|