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I'll check it for the next update.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#371 |
Junior Member
Join Date: Sep 2011
Posts: 29
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Getting an error:
Thing ‘spcNELair’ - Child entity ‘Spcpower’ does not exist Preclude - reference to non-existent thing ‘wptaser’ |
#372 |
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Odd, that's an error with a Necessary Evil object. The preclude issue with wpTaser was in Solomon Kane. Try downloading the newest Solomon Kane file and see if that clears it up.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#373 |
Junior Member
Join Date: Sep 2011
Posts: 29
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I deleted out the NE files (figures that one out, since I don’t have the SP data set). I was getting the taser error even after I downloaded the newest SK databset. So I just deleted the system and reinstalled it and it fixed it.
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#374 |
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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For some reason, the Editor doesn't recognize the group="xxx" for grouping component editing.
savrifts_editor.dat includes editor tabs for Rifts to edit the Framework abilities and drawbacks. The editor component is: Code:
<!-- Framework Ability editthing --> <editthing group="Rifts" compset="FraAbility" name="Framework Ability" prefix="fa" description="Framework Abilities are typically bootstrapped by Iconic Frameworks (Group)" summary="Defines an ability that is added to a character via an Iconic Framework selection."> <inputthing name="Framework Ability Point Cost" helptext="Specify cost in Racial Edge Points of the Racial Property."> <it_field field="frabCstVal"/> </inputthing> <inputthing name="Activated by User?" helptext="Specify whether this racial ability has an effect that can be activated by the user via the In-Play tab."> <it_tagcheck group="User" tag="Activation"/> </inputthing> <inputthing name="Selectable for Creatures?" helptext="Specify whether this racial ability is shown for selection when customizing a creature."> <it_tagcheck group="User" tag="Creature"/> </inputthing> <inputthing name="Omit from Printouts?" helptext="Specify whether this racial ability should be omitted from character sheet output."> <it_tagcheck group="Print" tag="NoPrint"/> </inputthing> <inputthing name="Attribute" helptext="Specify the Attribute this property applies to."> <it_linkage compset="Attribute" linkage="Attribute"/> </inputthing> <inputthing name="Skill" helptext="Specify the Skill this property applies to."> <it_linkage compset="Skill" linkage="Skill" > <match> !Arcane.SuperPower & !Skill.skKnow </match> </it_linkage> </inputthing> <inputthing name="Focus for Knowledge Skill" helptext="Specify a Focus if this is a Knowledge Skill."> <it_field field="frabDomain"/> </inputthing> </editthing> Working on - |
#375 |
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I don't think you can use "group" in that context. Group is for tags. The Savage Worlds Editor doesn't use groups for the tabs as far as I know. I'm a bit surprised it doesn't throw an error.
Now, when you say "no longer appears" that seems to imply that at some point it did? _ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#376 |
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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It did show previously. The Framework abilities and complications had their own tabs under a “Rifts” tab, and everything else, because it didn’t have a specified group fell under a “General” tab.
(Edit: This thread is where it originally came up: http://forums.wolflair.com/showthrea...ditthing+group ) It is available for any game i’m creating in the Authoring kit as well as for Fate or Pathfinder at least. I haven’t looked at Shadowrun in the editor for a while... Working on -
Last edited by TCArknight; July 12th, 2018 at 07:24 AM. |
#377 |
Senior Member
Join Date: Sep 2009
Posts: 173
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TCArknight,
I am still running an older iteration of the files and the Rifts editing tab is still there. Salcor |
#378 |
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Hey, really? Is that Rifts tab working like the ones in Pathfinder? Where you click on it and it opens up whatever tabs are underneath it? Hmmmm.... I may have to group the Savage Worlds editor tabs into groups, in that case.
What do you folks think? _ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#379 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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I haven't played with the Pathfinder editor, but that sounds like a pretty helpful feature to me.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#380 |
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