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Frodie
Senior Member
 
Join Date: May 2007
Location: Durham, NC
Posts: 1,747

Old July 7th, 2015, 12:26 PM
Just wondering if I can add a generic #situational to a specific gear choice. I know I can do it with adding to the script for the skills and attack with an "*" showing up in the UI on the skills and attack. I want to see if the "*" in the UI can just be shown on the specific gear and not all the skills and attack.

My script loads, but once the item is chosen it throws an error.

Code:
 Post Att 10000
if (field[usrChosen1].ischosen <> 0) then
#situational[field[usrChosen1].chosen,signed(field[abValue].value) & " competence bonus on skill and attack checks made to use or that utilize that equipment.",field[thingname].text]
  endif
the error is
Code:
Attempt to access field 'SitList' that does not exist for thing 'gCustom'
It's not a big deal, just wondering if it can work.
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Aaron
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Join Date: Oct 2011
Posts: 6,793

Old July 7th, 2015, 12:29 PM
Nope. If you want to modify gear, you can change it's description with the appenddesc macro, but that won't show an asterisk.
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AndrewD2
Senior Member
 
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old July 7th, 2015, 12:30 PM
Well I'd guess as of now, no, since there isn't a situational field on the gear. I'd recommend just having it show on the special tab.

*Ninja'd by Aaron
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Frodie
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Join Date: May 2007
Location: Durham, NC
Posts: 1,747

Old July 7th, 2015, 12:33 PM
Yea, I went with this and it will do fine

Code:
 Render 9999999999
field[usrChosen1].chosen.field[livename].text = " Favored + " & field[abValue].value & field[usrChosen1].chosen.field[name].text
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