Junior Member
Join Date: Aug 2012
Posts: 18
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I am trying to make a arcane duelist bard, but apparently the 5th level bonded weapon ability isn't implemented in Hero Lab.
I am doing something wrong or really that ability isn't implemented for some reason? Searching the forum hasn't got me anything useful. |
#1 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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When I try it, the ability appears in the Special and In-Play tabs.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#2 |
Junior Member
Join Date: Aug 2012
Posts: 18
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But as a bonded item it has other properties, and should be chosen in the abilities.
Finding it in the in play section a bit reductive. |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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What "other" properties are you expecting? It allows you to cast one extra spell per day and the "item" can be enchanted as if you have Craft Arms and Armor feat. So not sure what what you need to choose. The one extra spell per day displays on the In-Play tab.....
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#4 |
Junior Member
Join Date: Aug 2012
Posts: 18
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The HL developers feel that is necessary to have a bonded object as a specific item if you are a wizard. The bard feature don't change anything about how it work (beside allowing the bard to cast his spells using the weapon for the somatic components) so it seem logic to have it treated as a wizard bonded object, In particular "If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly." change the bard abilities in a big way. Last edited by Diego; April 12th, 2015 at 09:07 PM. |
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#5 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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So you're thinking that the description of the bard ability should append the information from the base wizard version it references? In that case, please report it as a bug, should be pretty easy to fix.
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#6 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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@Diego please remember if you find anything you question your best bet is to report it as a BUG HERE to get a response from LW.
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Maybe what Aaron said is correct that you are just looking for more of the above text in the ability? Otherwise I am not understanding still what you think should be in coded in HL? I ask this because your first post uses the wording of "isn't implemented" which is the wording HL uses when an ability is not scripted/coded to work. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#7 |
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