Senior Member
Join Date: Aug 2010
Location: Twin Cities, MN
Posts: 677
|
Anyone created one yet??
I am also looking for Brain Spiders too! I need one for a convention that is this coming weekend!! I would love it if someone could save me some much needed time as I got 4-5 different adventures to prep for and I do not have the time Thank you!!!! Last edited by Nikmal; February 10th, 2015 at 10:49 PM. Reason: Added Brain Spiders to it! |
#1 |
Senior Member
Join Date: Aug 2010
Location: Twin Cities, MN
Posts: 677
|
If you need the stats I can copy them to you privately.
|
#2 |
Senior Member
Join Date: Aug 2010
Location: Twin Cities, MN
Posts: 677
|
Anyone????
|
#3 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
|
Perhaps post them here so people can evaluate the complexity of the task before expressing an interest?
|
#4 |
Senior Member
Join Date: Aug 2010
Location: Twin Cities, MN
Posts: 677
|
BRAIN SPIDERS (2) CR 5
NE Small magical beast Init +7; Senses darkvision 60 ft., low-light vision; Perception +12 DEFENSE AC 20, touch 14, flt-footed 17 (+3 Dex, +6 natural, +1 size) hp 52 each (7d10+14) Fort +7, Ref +8, Will +6 Immune acid; SR 16 OFFENSE Speed 40 ft., climb 40 ft. Melee bite +11 (1d8+3 plus 1d6 acid and attach) Special Attacks head grapple, mind control STATISTICS Str 14, Dex 17, Con 15, Int 20, Wis 14, Cha 9 Base Atk +7; CMB +8 (+12 grapple); CMD 21 (33 vs. trip) Feats Combat Casting, Improved Initiative, Iron Will, Weapon Focus (bite) Skills Bluff +6, Climb +20, Knowledge (arcana) +12, Knowledge (planes) +12, Perception +12, Sense Motive +9, Stealth +17 Languages Abyssal, Aklo, Common, Infernal, Undercommon; telepathy 100 ft. SPECIAL ABILITIES Head Grapple (Ex) When a brain spider uses its attach ability, it fixes itself on the head of its target. This causes the target to be blinded and take a 20% chance to fail any spell that it casts that has verbal components. In addition, the brain spider can deal its bite damage to the target each round it maintains the grapple and it does not lose the grapple if it fails its check (although it can still be removed by the target making a successful check). While attached to a creature, all damage dealt to the brain spider is split between the spider and the target of its grapple. Mind Control (Su) Each round a brain spider maintains its head grapple, it can attempt to control the creature that it is attached to. This functions as dominate monster. The creature receives a DC 18 Will save each round, at the start of its turn, to negate the control for that round. The save DC is Intelligence-based. |
#5 |
Senior Member
Join Date: Aug 2010
Location: Twin Cities, MN
Posts: 677
|
RAT DEMON CR 6
CE Medium outsider (chaotic, demon, evil, extraplanar) Init +8; Senses darkvision 60 ft.; Perception +12 Aura sickness (10 feet, –2 on all Fortitude saves) DEFENSE AC 20, touch 14, flt-footed 16 (+4 Dex, +6 natural) hp 66 (7d10+28) Fort +9, Ref +11, Will +4 DR 10/cold iron or good; Immune disease, electricity, poison; Resist acid 10, cold 10, fie 10; SR 17 OFFENSE Speed 40 ft., climb 20 ft., swim 20 ft. Melee bite +11 (1d8+3/19–20 plus accelerate plague and disease), 2 claws +10 (1d6+3/19–20) Special Attacks accelerate plague, cloud of disease, keen attacks, pounce Spell-Like Abilities (CL 7th; concentration +7) At will—greater teleport (self plus 50 lbs. of objects only), summon swarm (rats only) 1/day—summon (level 3, 1d4 advanced dire rats, 60%) TACTICS During Combat The rat demon spends the fist round summoning rats with its summon swarm spell-like ability before moving to attack. It then uses its cloud of disease to infect the PCs (see the Bonekeep Malady sidebar to pick a disease). STATISTICS Str 17, Dex 18, Con 18, Int 9, Wis 14, Cha 11 Base Atk +7; CMB +10; CMD 24 Feats Improved Initiative, Lightning Reflxes, Skill Focus (Stealth), Weapon Focus (bite) Skills Acrobatics +14 (+18 when jumping), Climb +18, Intimidate +10, Perception +12, Stealth +17, Swim +17 Languages Abyssal, Celestial, Draconic; telepathy 120 ft. SPECIAL ABILITIES Accelerate Plague (Su) Anyone bitten by a rat demon must immediately make saving throws against any disease it is currently inflcted with, as if 1 day had passed. If the disease is still in its onset period, the bite of the rat demon causes it to skip the rest of the onset period, requiring the creature to save or suffer the effects. Saves made due to this ability do not count toward curing the disease, nor do failures count when determining consecutive saves. Aura of Sickness (Ex) All creatures, except rats, demons, and other similar creatures, within 10 feet of a rat demon take a –2 penalty on Fortitude saving throws. This penalty is not included in the save DCs of the rat demon’s abilities. Cloud of Disease (Su) Once per day, a rat demon can call forth a cloud of disease. This acts as a fog cloud, but any creature in the cloud must save once per turn or be affected by contagion, gaining a disease of the rat demon’s choice (this choice is made only once, it is the same disease for all the creatures in the cloud). A successful DC 17 Fortitude saving throw negates this effect, but a new saving throw must be attempted each round a creature is exposed to the cloud. The cloud lasts for 1 minute. The save DC is Constitution-based. See the Bonekeep Maladies sidebar for a list of diseases. Disease (Ex) flesh rot: Bite—injury; save Fort DC 17; onset immediate (failing the fist save causes the effect); frequency 1/day; effect 1d3 Con damage and 1d3 Cha damage; cure 2 consecutive saves. The save DC is Constitution-based. Creatures that take damage from this disease develop a hazy fim over their eyes and take a –4 penalty on Perception skill checks as long as the damage remains. The save DC is Constitution-based. Keen Attacks (Ex) The bite and claw attacks from a rat demon are very deadly and threaten a critical hit on a 19–20. |
#6 |
Senior Member
Join Date: Aug 2010
Location: Twin Cities, MN
Posts: 677
|
I need them by Saturday morning if possible 7 am cst, 5 am pst, 8 am est.
|
#7 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
|
I'm going to hit the hay for a while and try and sleep off a malady, but if no-one else takes this on I'll handle it tonight. 2 monsters of CR 5 shouldn't take me too long to make.
|
#8 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
|
Blast, I completely slept through this. Sorry! I'll start it now.
|
#9 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
|
Here you are, sorry if they are too late!
|
#10 |
|
|