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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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(a bug reports thread for the 3/22/12 update)
Last edited by Aaron; March 22nd, 2012 at 09:28 PM. Reason: Corrected Date |
#1 |
Junior Member
Join Date: Mar 2012
Posts: 9
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The Spell Adjustment for "Perceive Cues" has the wrong text description showing for it. It actually displays the description for the 4th lvl Paladin spell Oath of Peace. On the plus side, the game adjustments do appear to be correct for the spell Perceive Cues.
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#2 |
Junior Member
Join Date: Sep 2011
Posts: 5
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When a magus has the bladebound archetype and reaches third level when using point buy (high: 20pts), the abilities tab shows a validation error. Although all 20 available points have been selected, the error shows that there are only 13 points spent.
Remove the blade bound archetype and the error goes away. |
#3 |
Junior Member
Join Date: Nov 2010
Posts: 5
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Quote:
The 13 out of 20 points spent bug. |
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#4 |
Junior Member
Join Date: Apr 2012
Posts: 4
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Quote:
Upon reaching 3 or higher, the abilities for a 20pt buy bladebound magus reduces your points spent by 7. Is this perhaps related to the black blade? |
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#5 |
Junior Member
Join Date: Apr 2012
Posts: 4
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I am also getting this bug/glitch. Could this be related to the black blade and how intelligent items work?
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#6 |
Junior Member
Join Date: Feb 2012
Posts: 3
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So I tried making a lvl 2 Wildblooded Sylvan Sorcerer with the boon companion feat.
The Sylvan Sorcerer archetype gives you an animal companion at LVL -3 min 1. The boon Companion feat increases that lvl by 4 max of your hit die. It should have been maxed, with a lvl 2 Sylvan Sorcerer having an animal companion as powerful as a druid of their level (3 HD). It defaulted my animal companion to 2 HD. I know I can manually add a hit die but... it doesn't seem like it is working as intended. I didn't check but it might have the same problem with the Mounted Fury Barbarian Archetype. http://paizo.com/forums/dmtz2zgd?Ani...n-Companion#34 |
#7 |
Junior Member
Join Date: Mar 2012
Posts: 1
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It would appear the Prodigy feat is not correctly scaling. Once skill ranks become >= to 10, it should be applying a +4 bonus, just as "Scholar" properly does.
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#8 |
Junior Member
Join Date: Mar 2012
Posts: 7
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Configure Hero -> reset the stat selection to "Pick / roll ability scores" and starting cash is empty, the value is still in the top.
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#9 |
Junior Member
Join Date: Nov 2010
Posts: 13
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Ranger archetype Trapper (arRgrTrapp) does not appear to modify the class name in the same fashion as most other archetypes.
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#10 |
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