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Aaron
Senior Member
 
Join Date: Oct 2011
Posts: 6,793

Old March 8th, 2017, 12:22 PM
Hey hey! Time for some March madness as the Strange Aeons AP reaches its sanity fraying final chapter! If you're still free of the loony bin, you just might be strong of mind enough to make use of the Psychic Anthology! Not gifted with brain-powers? Well at least you're classy enough to enjoy Heroes of the High Court!

Something something... Lands of Conflict.

For anyone looking to pick up our new data packages, you can find them here:

Lands of Conflict
Heroes of the High Court
Psychic Anthology
Strange Aeons Encounter Library

New Releases
  • Lands of Conflict is now available as part of the Pathfinder Campaign Setting #18 package!
  • Heroes of the High Court is the final book in the Player's Companion #25 package!
  • Psychic Anthology is now available as the first book in the Player's Companion #26 package!
  • Chapter 6 of the Strange Aeons Adventure Path is now available!

Enhancements & Changes
  • With the increasing number of options available for the Noble Scion feat, we've made the decision to combine them all into one feat. The character's noble lineage will now be chosen on a separate tab, instead of being chosen as individual feats.
  • The Journal tab now keeps track of the last 100 transactions adding or subtracting money.
  • Starting Cash can now be rolled or set to a value based on level using a button on the Classes tab.
  • The new Activated Abilities & Adjustments table on the printout can now be removed by unchecking "Show Activated Abilities & Adjustments" in the Output Options section of the Configure Hero settings.

Bug fixes
  • The Arcanist (Unlettered Arcanist)'s spellbook was not functioning correctly.
  • The Agile weapon power and Skinsaw Mask are reprinted in Hell's Rebels 4: A Song of Silver, but were not set in Hero Lab as being available if that adventure path was turned on.
  • The carnivorous crystal's slam attack was missing its engulf ability.
  • The huge mud elemental's slam attack was missing its entrap ability. Its skill totals for Climb and Escape Artist were also too high.
  • Elven Arrogance (Tian Xia native) wasn't marked as restricted for Pathfinder Society organized play.
  • Thrune Trusted Agent was missing its source.
  • A True Neutral inquisitor would be prompted to make an alignment selection for the judgment of smiting and the judgment of resilience, but would not have any alignment options to select from.
  • Barbarians with the invulnerable rager archetype were not able to select an element for Extreme Endurance.
  • Several Traits from Varisia, Birthplace of Legends, were incorrectly marked as regional rather than racial traits.
  • The Anti-Summoning Shield spell was not available to core summoners.
  • Slipslinger Style wasn't makeing sling-like weapons count as slings for certain traits.
  • Blightbreaker Alchemists were always getting the touch injection SLA, whether they had reached 2nd level and had the correct archetype/discovery or not.
  • Master Performer/Grand Master Performer were not increasing the effects of certain bardic performances.
  • Dragon Disciples with the Draconic Bloodline from Bloodrager levels had an incorrect list of available bonus feats.
  • The Rapscallion trait was conflicting with itself.
  • Animal Companions were not gaining certain benefits of extra companion levels when taken through non-class means.
  • Shaitan Style was not increasing elemental fist damage when active.
  • Nanite Distruption was missing its pre-requisite for Nanite Surge.
  • Genie Blood had a typo.
  • Street Smarts wasn't applying its bonus.
  • In some cases when purchasing, change would be made incorrectly. For example, if you bought something and should get 9 sp in change, you would get 8 sp and 10 cp.
  • Psychoplasmic Creature was applying the wrong DR at 11th level and higher.
  • The ring of heroes had an incorrect price.
  • The Iguanodon animal companion was misspelled as "Iguanadon".
  • The Cartographer's table wasn't able to be moved into another container.
  • The Tree eidolon form had too many slam evolutions.
  • The battle poi was missing the Legacy of Fire source./li>
  • The Spell Rune ability from the Rune Domain included the description from Blast Rune.
  • Equipment Trick (rope) and Equipment Trick (sunrod) were missing their pre-requisites.
  • The Endurance patron familiar's Endure Affliction ability was missing its description.
  • Raging Song wasn't benefitting from Extra Performance.
  • Using the "tab" key to switch between controls in the Prestige Journal wasn't working.
  • The drinking horn of the panacea couldn't be equipped to be used.
  • The Insinuator's Smite Impudence ability was adding the wrong damage bonus.

Data File Authoring
  • Teams (in the Campaign grouping) now use TeamCat tags to sort them into categories. Existing teams should have a TeamCat tag added to them, or they will sort to the end of the list.
  • Added support for custom coin types and values to the editor. You can create a mechanic to override the names and values of the base 4 coins, and add up to an additional 4 coins.
    • There is now a Currency helper ability on all heroes. It contains array fields for the name of each coin type (curAbbrArr), which coin is the "Base coin" with a value of 1 (curBaseSlt) and that coin's name (curBaseNm, set automatically based on the previous 2). There are also fields for per coin value as compared to the base coin value (curValArr) and the weight per coin (curWtArr).
    • If a mechanic has provided overrides for coins in slot 5 or higher, a number of Hero.ExtraCoin tags will be added to the hero. For each such tag added, another coin will be shown in places where coins are displayed (such as when making a custom price purchase, or adding money from a journal).
    • Note that the various coin value fields MUST be in ascending order of value. That is, row 2 of curValArr must be less than row 3 of curValArr and so on. This means that if you are overriding the system to insert coins between existing ones, you may need to displace these fields.
    • For example, if you wanted to create "electrum pieces", with a value of .5 gp, that would need to go above SP (.1 gp) and below GP (1 gp). Therefore, you'd place the values for EP in the 3rd array row set (where gp currently has its info), then override the 4th to have GP's info, and the 5th to have PP's info. You would also need to change the curBaseSlt field on the currency helper to 4 (since that is now where the base coin valued at 1 is).
  • The gMoney pick has been changed to a different "purse" component, as a step toward being able to better handle money.
  • Temporary hit point pools can now be created in the editor.

Last edited by Aaron; March 8th, 2017 at 12:24 PM.
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