Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Could there be a busy spinner of some type put in to know that RW is currently processing something? As of right now, it sort of locks up while busy, and it makes me panic every time (though it is working properly). I vote for a couple of clockwork wheels for the spinner! Anyways, low priority, just something that might be put in at a later date.
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#1 |
Member
Join Date: Oct 2013
Location: Pennsylvania
Posts: 52
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Or how about we get creative and make the "busy spinner" a walking/running wolf?
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#2 |
Senior Member
Join Date: May 2013
Location: Birmingham, UK
Posts: 459
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+ to either!
Sleet was enjoying a tasty beverage at his local tavern, when a Tarrasque showed up in the local area. He managed to valiantly get on it's back and ride it. How he did it is a mystery to this day... RW: Engine Heart, I Love The Corps! Home Brew: Star Gate: Avalon, Monda Minutia. I'm good with: OpenOffice, Paint, Lego Digital Designer. & not so good with: Realm Works, Hero Lab, CC3+, GIMP, Cityographer, Hexographer, Fractal Mapper, AstroSynth, Inspiration Pad Pro. RW Kickstarter Supporter. |
#3 |
Senior Member
Join Date: Sep 2011
Location: NSW, Australia
Posts: 182
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I like the cogwheels! The wolf seems like it's more about LWD than about RW itself, so (being in RW's logo) the cogs are better IMO.
Fox Lee, The Art Gremblin Invincible Ink - Original indie tabletop games on demand The Square Fireball - Where it's 4th Edition Forever Skies of Escarnum - Inclusive anime-flavoured 4e campaign world HeroLab 4e patch contributor |
#4 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2011
Posts: 1,090
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Quote:
What specific instances are you seeing where we don't have such a dialog and yet it takes a while? |
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#5 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2011
Posts: 1,090
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We had considered a rotating Realm Works logo globe. It is all a matter of having the time and artistic talent to do something about it. Any volunteers?
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#6 |
Senior Member
Join Date: Feb 2011
Posts: 303
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Personally the gears get my +1
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#7 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Quote:
As for the busy spinners, an animated gif would be all you'd need for moving cog wheels, it would cause the illusion of moving wheels. I will try to give whip something up for you guys when I get the time. |
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#8 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2011
Posts: 1,090
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Quote:
And yes, depending on how you define the calendar, it could take a while to prime the calendars appropriately as we pre-calculate certain values to make running with the calendar go faster which can cause a delay at times. |
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#9 |
Senior Member
Join Date: Sep 2011
Location: NSW, Australia
Posts: 182
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I might take a bash at it. My animation experience revolves around characters, but with regular geometric shapes I don't think it will be too mind-numbing a task (though definitely cogwheels would be easier ^_^; ). Anyway, I'll let you know if I have anything to offer ^^
Fox Lee, The Art Gremblin Invincible Ink - Original indie tabletop games on demand The Square Fireball - Where it's 4th Edition Forever Skies of Escarnum - Inclusive anime-flavoured 4e campaign world HeroLab 4e patch contributor |
#10 |
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