Member
Join Date: Jul 2009
Posts: 44
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I don't know if this is something that would interfere with any legalities (in game rules terms), but I ran a game last night where my heroes went through a lot of skill training and I wanted to reflect that in permanent skill bonuses. I know you can add bonuses in the adjustment tab, but apparently if the player didn't buy ranks in certain untrained skills, the bonuses won't apply. Is there a way around that? I could issue a power point for them to just buy it, but it's an odd number of skills so that doesn't quite cover the problem. Is there a way that if a bonus is applied on the adjustment tab, it can override the "has to be a trained skill" requirement? Maybe a check box that can be added to the tab to designate whether the skill is now a trained one?
This problem is easy enough to rectify on paper, but my entire group uses Hero Lab (!) so it'd be useful if we could make such an adjustment there as well. Thank you! |
#1 |
Member
Volunteer Data File Contributor
Join Date: Oct 2008
Location: Seattle
Posts: 66
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I'd say just give them the power point(s) so they can buy the requisite skill points if these are permanent gains, and have them chronicle it in the journal.
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#2 |
Member
Join Date: Jul 2009
Posts: 44
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The problem with that is that it's an odd number of skill points. So if 4 ranks = 1pp and they have 6 ranks to spend, how would I give them 1.5 pp? It'd be easier if the adjustment tab would simply take priority over any special rules affecting the primary tabs. That's what in-game adjustments are for.
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#3 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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I would also think that a power point bonus would be the best way to do it, but the problem with untrained skills not "lighting up" when you adjust them is a bug. I'll try to get that fixed for next release.
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#4 |
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