Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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Personally, I am glad for something else that uses Intelligence. It is one of the most useless stats currently in the game (except for the wizard of course). There are 4 classes that use wisdom (cleric, druid, ranger, and monk). For intelligence you only have the wizard, Fighter (Eldritch Knight) and the rouge (Arcane trickster).
Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
#11 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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5th edition barbarian stuffs wizard into a locker, walks off. "Who uses INT these days? NEEERRDD!"
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#12 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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See what I mean.
Anyways, 2 of my group, plus myself, play Mystics, and multi-class mystics. Only myself and 1 other play wizards. The rest play melee classes only. No one wants to play a cleric. Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
#13 |
Member
Join Date: Jun 2012
Posts: 65
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Hmmm...eldritch knight / mystic...
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#14 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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I think i read somewhere that the new book coming out in November might have Psionics. I have no idea if there's any truth to that though.
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#15 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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daplunk:
Here is hoping the rumor mill speaks true. Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
#16 |
Member
Join Date: Aug 2016
Posts: 30
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Quote:
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#17 |
Member
Join Date: Aug 2016
Posts: 30
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And since we are discussing psionics, to my personal HL I added Gem dragons (the neutral psionic dragons) to the Dragonborn race.
Code:
thing id="rcDbrnAmet" name="Amethyst" description="{b}Damage Type:{/b} Force\n{b}Beath Weapon:{/b} 5 by 30 ft. line (Dex. save)" compset="RaceCustom"> <tag group="AllowRCust" tag="rDragonbor" name="Dragonborn" abbrev="Dragonborn"/> <tag group="DamageType" tag="dtForce" name="Force" abbrev="Force"/> <tag group="DescInfo" tag="raDraBrWea" name="Breath Weapon" abbrev="Breath Weapon"/> <bootstrap thing="raDraBrWea"> <assignval field="abText" value="5 by 30 ft. line, Dex save"/> </bootstrap> <bootstrap thing="raDraResis"></bootstrap> <eval phase="Final" priority="1000"><![CDATA[ field[livename].text = "Draconic Ancestry: " & field[thingname].text]]></eval> </thing> <thing id="rcDbrnTopa" name="Topaz" description="{b}Damage Type:{/b} Necrotic\n{b}Beath Weapon:{/b} 15 ft. cone (Con. save)" compset="RaceCustom"> <tag group="AllowRCust" tag="rDragonbor" name="Dragonborn" abbrev="Dragonborn"/> <tag group="DamageType" tag="dtNecrotic" name="Necrotic" abbrev="Necrotic"/> <tag group="DescInfo" tag="raDraBrWea" name="Breath Weapon" abbrev="Breath Weapon"/> <bootstrap thing="raDraBrWea"> <assignval field="abText" value="15 ft. cone, Con save"/> </bootstrap> <bootstrap thing="raDraResis"></bootstrap> <eval phase="Final" priority="1000"><![CDATA[ field[livename].text = "Draconic Ancestry: " & field[thingname].text]]></eval> </thing> <thing id="rcDbrnCrys" name="Crystal" description="{b}Damage Type:{/b} Radiant\n{b}Beath Weapon:{/b} 15 ft. cone (Dex. save)" compset="RaceCustom"> <tag group="AllowRCust" tag="rDragonbor" name="Dragonborn" abbrev="Dragonborn"/> <tag group="DamageType" tag="dtRadiant" name="Radiant" abbrev="Radiant"/> <tag group="DescInfo" tag="raDraBrWea" name="Breath Weapon" abbrev="Breath Weapon"/> <bootstrap thing="raDraBrWea"> <assignval field="abText" value="15 ft cone, Dex save"/> </bootstrap> <bootstrap thing="raDraResis"></bootstrap> <eval phase="Final" priority="1000"><![CDATA[ field[livename].text = "Draconic Ancestry: " & field[thingname].text]]></eval> </thing> <thing id="rcDbrnSapp" name="Sapphire" description="{b}Damage Type:{/b} Psychic\n{b}Beath Weapon:{/b} 15 ft. cone (Wis. save)" compset="RaceCustom"> <tag group="AllowRCust" tag="rDragonbor" name="Dragonborn" abbrev="Dragonborn"/> <tag group="DamageType" tag="dtPsychic" name="Psychic" abbrev="Psychic"/> <tag group="DescInfo" tag="raDraBrWea" name="Breath Weapon" abbrev="Breath Weapon"/> <bootstrap thing="raDraBrWea"> <assignval field="abText" value="15 ft. cone, Wis save"/> </bootstrap> <bootstrap thing="raDraResis"></bootstrap> <eval phase="Final" priority="1000"><![CDATA[ field[livename].text = "Draconic Ancestry: " & field[thingname].text]]></eval> </thing> <thing id="rcDbrnEmer" name="Emerald" description="{b}Damage Type:{/b} Thunder\n{b}Beath Weapon:{/b} 15 ft. cone (Con. save)" compset="RaceCustom"> <tag group="AllowRCust" tag="rDragonbor" name="Dragonborn" abbrev="Dragonborn"/> <tag group="DamageType" tag="dtThunder" name="Thunder" abbrev="Thunder"/> <tag group="DescInfo" tag="raDraBrWea" name="Breath Weapon" abbrev="Breath Weapon"/> <bootstrap thing="raDraBrWea"> <assignval field="abText" value="15 ft. cone, Con save"/> </bootstrap> <bootstrap thing="raDraResis"></bootstrap> <eval phase="Final" priority="1000"><![CDATA[ field[livename].text = "Draconic Ancestry: " & field[thingname].text]]></eval> </thing> |
#18 |
Member
Join Date: Aug 2016
Posts: 30
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Quote:
On the upside it is nice to have unlimited attack cantrips. But generally speaking as you get to higher levels you should be able to unleash punishing salvos of actual spells and not rely on cantrips that don't quite match melee attacks of the more physical classes. |
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#19 |
Junior Member
Join Date: Feb 2012
Posts: 11
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I'm a bit new to the Authoring kit. Where do I put this code in the Dragonborn Race?
Also can someone send me the Mystic class they have compiled for my use? Directions on incorporating it will be appreciated as well. Thank You ahead of time for your help. |
#20 |
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