Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
redbaeyr
Junior Member
 
Join Date: Aug 2008
Posts: 13

Old September 25th, 2009, 01:16 PM
OK, my issues with the Fleet foot rage power and rounds per day rather than uses per day for Raging itself are fixed!

Thank you for that.

However, new problem (which I *think* was not there before).

Despite the characters armor type being light, and encumbrance being light as well, the barbarian fast movement power has been grayed out as "requirements not met". When I unequip the armor, the fast movement gets reinstated.

Any idea this might be happening now when I don't think it was happening before?

Thanks in advance!

RB
redbaeyr is offline   #1 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old September 25th, 2009, 02:40 PM
Everyone - this bug was intruduced in 1.6 and exists on all class specials that are disabled if the character is wearing certain degrees of armor. They will all show as disabled if the character is wearing any armor. I apologize for this - it'll be fixed in the next release.

I figured out why this is now happening. I added a new mechanism, so that disabling an ability if the character is wearing some degree of armor (which happens in a lot of cases) is handled in the background, instead of making the datafile author find an example like Fast Movement and copy the disabling script (which is how it had to be done previously).

After doing that, when I got to my fixes for fighter, I needed to delay the timing of when armor check penalties are applied to skills - since they were being applied before class specials calculated what level their class was, a class special couldn't apply a change to the armor check penalty that depended on its level (or even on whether the class had reached the correct level to have the special).

That delay also put the script that tells the hero what level of armor is equipped AFTER the check for whether the class special should be disabled due to wearing armor, and because of the way I assembled the test, will fail if the character is wearing any armor.
Mathias is offline   #2 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 08:23 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.