Junior Member
Join Date: Aug 2011
Location: Melbourne, Australia
Posts: 12
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So something a little unusal. My GM has decided (with a couple of the players pushing him) that he wants the difference in ranks (i.e. Novice, Seasoned, etc.) to be 40 xp instead of 20.
At the same time he's ruled that you can still buy a stat advance every 20 xp (so two per rank instead of one). Any idea how I can do this in Hero Lab? |
#1 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#2 |
Junior Member
Join Date: Aug 2011
Location: Melbourne, Australia
Posts: 12
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Excellent, thanks zarlor. It works, after a little playing around.
I don't suppose you happen to know if the number of attribute advances is limited by rank, or by the number of xp points you have? |
#3 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Not sure. It SHOULD be by rank, but I don't really know how the code is set for it. You might try the Wiki to see if that explains it.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,549
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It's by Rank, if memory serves.
_ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#5 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#6 |
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