Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
This is definitely something that will get played with and shaken out by the RW Beta team over the upcoming months. It's quite possible that I'm wrong on this. Once we get feedback from the RW Beta team, we can decide how best to proceed with handling this stuff in RW or HL. |
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#261 |
Senior Member
Join Date: Oct 2011
Posts: 865
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I guess seeing my post moved here tells me that there is currently no way to print a spell list for non spellbook types.
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#262 |
Senior Member
Join Date: Oct 2011
Posts: 865
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Quote:
From what I understand the maps on RW arent really meant to be tactical? This is why RW isnt including a VTT or a realtime update. When I think of maps and tactical traps, I thinka VTT/Server like either Maptools or rolld20. |
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#263 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
I've got tons of stuff I need to stay focused on, including code that needs to be written for the Beta release that has to go out before we bring the new Beta members onboard. So I need to excuse myself from this particular discussion and get back to work. We'll definitely be able to see how this will work best during the Beta process and take it from there. |
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#264 |
Senior Member
Join Date: Oct 2011
Posts: 865
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Quote:
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#265 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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I use a VTT for actual gameplay and will likely continue to do so. RW may do map reveals but that's only going to be useful (for me) for between sessions for tracking progression. You can't track character/NPC movement or effects or game mechanics or initiative or or or.... You can't integrate and automate many of the tedious parts of RPG's that bog the games down.
I know just enough to be dangerous.... Correct me if I'm shortsighted or don't understand the big picture, but I envision the following: RW will be great for developing a game and maintaining continuity during and between sessions. HL for building and tracking the nuts and bolts of each encounter. VTT to actually play with both local and remote players. Sure you can use RW for playing and revealing maps. Sure you can use HL for tracking combat. But a VTT is the better choice for actually running games if you want to use minis as it incorporates it all into one. For me and anyone else using a VTT, making traps/hazards an NPC in HL will allow us to import into the VTT for actual game play and to import into RW for tracking on the maps for planning and continuity. If you make trap/hazard implementation a RW-only option without also implementing an export for VTT's, it will quite frankly be useless except as a reference to many of us. |
#266 |
Junior Member
Join Date: Sep 2011
Posts: 1
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Is there any way (short of altering the output) to enter specific notes about equipment items in a character's possession? I don't want to alter the item description for every character that has the item, just to make a few notes about specific characteristics of the particular possession in question.
Thanks in advance, Lord Hobie |
#267 |
Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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House rule for pets, familiars, & animal companions to act on same init as their 'owner'. Or, some other way of easily setting the init in the tactical console for multiple combatants at the same time.
With the clarifications of Animal Archive, I know this is not how it's meant to be played but it's pretty clear from the comments that a significant number of players do run things that way. |
#268 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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The tactical console allows you to manually set the initiative. Just click on the number and you can change it.
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#269 |
Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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#270 |
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