Senior Member
Join Date: Jul 2006
Posts: 380
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Quote:
Sorry I missed that makes total sense |
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#21 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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Crippling Critical (APG) doesn't assign 10+BAB to the DC at Final Phase/1000 like all the other Critical feats.
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#22 |
Member
Join Date: Nov 2010
Posts: 70
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First Issue:
Not sure if this is known or not, but it's something I've seen repeatedly, and only just now remembered to post. Weapons tab->click New Magic ...->double click Custom/Magic weapon. Screen that comes up looks normal, until I select a weapon type. At that time, the "Cost (Each)" line appears; and it and all the other cost lines below it are in white text. Which, on the parchment background, is impossible to see on my laptop unless I angle the screen at least 60 degrees. Second Issue: I recently picked up half a dozen +1 flaming crossbow bolts. Unfortunately, I can't control the maximum of my magical ammunition, and it seems that the cost is ridiculously calculated in total gear. My character (now down to 4 of those bolts) is listed as having ~416208 worth of gear. It appears that it takes the cost for 50 bolts (8305), and treats each of the 50 as being worth that much (415,250 total), and then counts the full 50, even though I only have 4 left. The total worth should be 664.4 ((8305/50)*4). I'd also like to be able to control the maximum that instead of saying 4/50, it would say 4/6, but that falls more into feature than bug. |
#23 |
Junior Member
Join Date: Aug 2010
Posts: 8
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There seems to be a small problem with the Red Mantis Assassin and the Sawtooth Sabre as pointed out in this thread:
http://forums.wolflair.com/showthrea...eferrerid=4494 |
#24 |
Junior Member
Join Date: Aug 2010
Posts: 8
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When adding sling bullets to my human fighter, I get "You can't use this weapon because it is the wrong size for you"
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#25 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Unlike arrows, which can be wielded without their bow with the stats of an improvised dagger, sling bullets can't be used as weapons without the sling, so there's no need to equip them.
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#26 |
Senior Member
Join Date: Jun 2010
Location: Sunny WA State
Posts: 141
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If you make a character and check the "Don't Use Hero Points" option on the configure hero screen... the one under starting gold. It will give you an extra feat. If you then spend that feat and save you will get a validation error when you reopen the character as it correctly recalculates the feats you should have.
I found this while making some characters at level eight, but was able to duplicate it will a first level character before even selecting a class. |
#27 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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When you purchase a 'Hat' object, your Gear list lists a fill in the blank for the name clothing item, with a fill in the blank for weight and a fill in the blank for GP (even though you already paid for the Hat. )
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#28 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Look at the adventurer's armory, pg. 20 - the hat there is listed as 1sp - 50gp and 0.5 - 2 lbs. That's why Hero Lab's copy doesn't have a fixed price or weight either.
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#29 |
Junior Member
Join Date: Sep 2010
Posts: 11
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Holy Vindicator sacred stigmata ability is not full class level but half class level. Thanks.
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#30 |
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