Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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It would be the former. You would create a number of personae for your realm, with each player having one by default. If a player has two different characters, or if you want to track what a particular NPC knows, you could create additional personae for those situations. Then you could control what's revealed to those individual personae.
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#11 |
Senior Member
Join Date: Dec 2011
Location: NJ, USA
Posts: 130
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Quote:
------------------------------------- "...You're going to backstab him with a ballista?" |
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#12 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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+1to this,as my players have multiple characters they are managing at times. Would this allow the player to have multiple characters open (like hero lab allows?) or simply have multiple characters residing in on realm?
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#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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That's unknown at this point in time. Letting players view what's know from the perspective of multiple characters at the same time will likely introduce an extra level of complexity for us. Depending on how much complexity that is, we may or may not support that in the first release of the functionality. Players may need to switch between personae and view each one independently, at least in the first iteration. We may also be able to leverage functionality we'll already need for GMs to provide the capability for players. I can't commit on this until we're looking more closely at what's involved.
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#14 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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@Rob..
that works.. thanks for clarified response....could the ability to open multiple sessions (aka like Herolab) be an approach? then you would not have a lot of internal coding would you? Though would this approach would require multiple cloud links for players thus multiple accounts? Last edited by Dark Lord Galen; October 7th, 2014 at 06:09 AM. |
#15 |
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