Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Lawful_g wrote:
> > > Entering a Race now, Baaz Draconian from Dragons of Krynn, and I'm > having trouble with the implementing of natural weapons. Baaz have 2 > claws (thier primary) and a Bite (secondary, takes a -5 penalty) I can't > seem to figure out how to designate the claws as primary so they don't > take the -5 penalty. Assign your primary weapon the tag "Helper.NatPrimary" and secondary weapons the tag "Helper.NatSecond". That should make penalties calculate properly. > Looking through the already entered races, they all have the "wClaw" or > "wBite" thing bootstrapped to the race with a Autotag group of wMain and > then a Tag that varies from weapon to weapon. I think the Tag must > determine the damage of the weapon, which I have correctly at base d4, > but incorrectly getting only 1/2 str bonus... My best guess is that the > Tag also somehow determines primary and secondary attack > characteristics, and wMain must refer to main/off hand. Secondary natural attacks should all get half your strength bonus, so this should work as soon as you designate it as "Primary" properly. > Interestingly, it looks like the Troll and the Gargoyle and possibly > others with natural attacks (I have not checked others) are also > registering all thier natural attacks as secondary. I think this might > be a bug Hmm, you're right. I'll check the existing races for this. > So, just to sum up, my problems are. > 1: Can't specify the wClaw thing as a primary weapon so it doesn't > suffer -5 to attack and get 1/2 str bonus to damage > 2: Possible bug in current implementation of natural attacks for races > already added. > > By the way, thanks for helping me out. I really like how customer > friendly your company is, and I'll just continue to post questions in > this thread as I run up against problems. Awesome! That's what we're here for. Hope this helps, -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
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