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Darkholme
Junior Member
 
Join Date: Jan 2011
Posts: 25

Old January 28th, 2011, 07:39 PM
The concern I saw was that someone could export the game dataset and have a full game system that could be passed around without the appropriate license.

I have to ask, why can't you just set up your exported game dataset to incclude the license you need: that is, if I edit WoD and export it, it requires the WoD license for someone to open it.

I'm thinking based on the videogame Neverwinter Nights and its toolsets.
If you make a module in NWN using features from the expansion, people cannot open your module if they don't have the expansion themself.
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chiefweasel
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Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322

Old February 7th, 2011, 09:44 AM
I think that is the way that it does operate. We have a D&D3.5 user created dataset we pass around. But it uses your HL license as a core product.

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risner
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Join Date: Jun 2010
Posts: 623

Old February 8th, 2011, 06:21 AM
You can edit any part you need (except the very very low level parts) by doing a ReplaceID of the object you are replacing.

You can (and I have) modify low level parts if you determine their uniqueid and do a ReplaceID on them (I've changed out internal parts of Animal Companions this way before.)
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