Junior Member
Join Date: Jan 2014
Posts: 8
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Well when I read more carefully I discovered the thing I thought was a bug was not.
Although there is another issue I am wondering about, (might be a bug). So in the Expanded Psionics Handbook, the Thri-Kreen's racial bonuses are somewhat different from the ones in the data set. Is this a bug? I only have a handful of 3.5 books so maybe the data set's stats are valid and from a different source? I did discover the editor today and made a copy of the Thri-Kreen and changed it to match what it says in my EPH but I probably messed something up. Also, Complete Psionics has something called Racial Classes. Are those implemented somewhere? Thanks in advance! |
#291 |
Junior Member
Join Date: Jan 2014
Location: Cold Springs, NV
Posts: 14
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I apologize if this is not the correct place to be doing this but I think I may have come across a bug.
When playing a Paladin before when you marked off a use of your channel ability then it would automatically mark off two uses of the lay on hands, as it should per the core rule book. I think it started in the update when the the button to reset abilities after nights rest that is no longer happening automatically. |
#292 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#293 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#294 |
Junior Member
Join Date: Jan 2014
Location: Cold Springs, NV
Posts: 14
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#295 |
Junior Member
Join Date: Jan 2014
Posts: 8
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#296 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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So make sure if you report this you report this for Pathfinder not d20. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#297 |
Junior Member
Join Date: Jan 2014
Posts: 8
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I think I found another bug. My wife created a knight character and it doesn't seem to be added the max hit dice at first level. Her HP was only her con modifier (3). It should have been 15, right? (d12 + con mod?)
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#298 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Yep. That's a bug. It's an easy fix. If you open 3.5 - Players Handbook 2 in the editor and go to the Class tab and select "Knight". Enter 12 for "Hit Dice # Sides", save and test. This will resolve the issue. In the meantime, I'll make the fix for the next release. Looks like this class could use some touch-up anyway.
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#299 |
Junior Member
Join Date: Jan 2014
Posts: 8
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#300 |
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