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Gladiator66
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Location: Tennessee, USA
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Old March 17th, 2018, 11:57 AM
Is there a way to bootstrap an adjustment on to a minion when the minion is selected? Specifically, I want to select a beast minion as a wild shape for a druid. And at the same time that the beast is selected as a minion/wild shape, I would like to bootstrap a wild shape adjustment to it. I have tried bootstrapping the adjustment to the minion using the "bootstraps" button in the "Edit Minion" window and that does not seem to work. Thanks.

Playing since the J. Eric Holmes original Basic set in 1977.
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smokeh
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Old March 19th, 2018, 04:54 AM
How are you choosing the beast/minion as the Wild Shape for the druid? I took a look at the existing Wild Shape adjustment and it seems to need this tag tagis[Hero.FullMinion] >= 1, so I'm not totally sure how the whole Wild Shape feature works.

You can't dynamically bootstrap a pick onto a minion based on a choice on the hero, but there are some other workarounds that might work depending on how exactly you want this to work.
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Gladiator66
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Old March 20th, 2018, 12:15 PM
I'm selecting the specific beast in the "Gear" tab under "Add new mounts or hirelings". I should also mention that I have the D&D 5th Edition SRD files added to my setup. I can then select the minion/beast and under the "Adjustments" tab I can "Add new adjustment". One of the adjustment options is "wildshape". This adjustment includes scripting that automatically adjusts the beast's Wisdom, Intelligence and Charisma to reflect the appropriate values as a wild shape. It also adjusts saves and proficiencies for the beast to match the master as required for the druid's wild shape feature. What I would like to do is automatically bootstrap the adjustment to the beast when I select it as a wild shape.

Playing since the J. Eric Holmes original Basic set in 1977.

Last edited by Gladiator66; March 20th, 2018 at 12:36 PM.
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Gladiator66
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Old March 20th, 2018, 02:47 PM
I got it to work. It was something I thought I had tried before, but must not have. I created a version of the beast race thing that has the wild shape adjustment bootstrapped. Then I bootstrapped that version of the race thing to the minion thing. Then, when I select the the minion it automatically adjusts its abilities.

The only negative is that I will have to have a separate version of the beast race to use as a wild shape, or I will need to add scripting to disable the wild shape changes when it is not used as a minion. The following code did not disable the changes. Debug showed it had a value of "0" even though the tag is assigned. It may be a timing issue.

~ If we're not a minion, get out now
doneif (tagis[system_tag.minion] = 0)

Playing since the J. Eric Holmes original Basic set in 1977.
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Gladiator66
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Old March 20th, 2018, 05:24 PM
I got it to work. I needed to make one change to the doneif statement:

~ If we're not a minion, get out now
doneif (hero.tagis[system_tag.minion] = 0)

Playing since the J. Eric Holmes original Basic set in 1977.
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Ambush
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Old October 24th, 2018, 01:07 PM
Okay, so some thread necro here. How might I make an adjustment to fill the requirement of the Wildshape adjustment. That way my HL will stop yelling at me.

If I look at the Wildshape adjustment, the expr-reqs say:
tagis[Hero.FullMinion] >= 1

So, how do I make an adjustment to set that bad boy?
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Ambush
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Old October 31st, 2018, 01:29 PM
*bump* Anyone?
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ShadowChemosh
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Old October 31st, 2018, 03:10 PM
Code:
perform hero.assign[Hero.FullMinion]

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Ambush
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Old November 1st, 2018, 06:01 AM
It's a silly thing, but thank you. My OCD doesn't like validation errors.
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