Junior Member
Join Date: Apr 2016
Posts: 3
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Hello,
The party may be the target of a mage's disjunction. Because they have quite a lot of magic item, I was wondering if there was an easy way to apply the spell to the magic items in HL. Do you know of such a thing ? Or do I have to recreate every item without the magic properties ? Thx |
#1 |
Senior Member
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841
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I do not think there is an adjustment to do this, but this is something you can implement in the editor.
Look at the Ability Disable adjustment. Make a new adjustment from copying this (call it Item Disable, I guess). Change Show Menu to "Current Equipment" and remove the script at Pre-levels/11000. That should do it. You can also check out the community files. I would be surprised if there wasn't an adjustment to handle this there. |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#3 |
Senior Member
Join Date: May 2013
Posts: 1,458
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I am somewhat confused by the description of this spell.
http://www.d20pfsrd.com/magic/all-sp...s-disjunction/ It sounds like it's saying that if this spell is used as an area of effect, then any temporary magical effects and any temporarily enchanted items are permanently disjoined, but any permanent magic items are disjoined only for the duration of the spell. If the spell is used not as an area of effect, but to target a specific magic item, then the magic item can be permanently destroyed. In the first case, if an item fails it's save, then temporarily unequip it. In the second case, the item is destroyed and can removed from the character. Am I reading this correctly, or am I missing something? |
#4 |
Junior Member
Join Date: Apr 2016
Posts: 3
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Quote:
You are about right, but a magical armor which is disjoined, will still have its masterwork quality applied to the wearer. Therefore unequipping it is different and will not solve my problem. Too bad there is no known simple solution... |
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#5 |
Senior Member
Join Date: May 2013
Posts: 1,458
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Quote:
2) If it's temporary and the only magical quality of the armor is an AC bonus, then add a temporary adjustment with an equally negative AC bonus. These would both be simpler solutions than scripting something. |
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#6 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
It works. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#7 |
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