Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Realm Works Forums > Realm Works Discussion
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
pyremius
Senior Member
 
Join Date: Oct 2005
Posts: 222

Old August 17th, 2014, 07:38 AM
Quote:
Originally Posted by Ladyofdragons View Post
I think the point of a GM paying for player copies is that the GM is trying to promote the tool as the place for his players to view the contents, and to provide journals and such. I know my group has people who won't pay for it on their own as they don't think pay tools like RW are "worth it". If I want them to use it, I provide licenses as it's my choice to use the tool. Same goes for Hero Lab, I provide time on our laptops and the iPad for them to use to update their characters every level. Only one of my players (two if you count my husband) has Hero Lab.
The GM uses Realm Works to organize all of their notes: what the players have learned, who they've met, how all the pieces of your world connect together . . . and more importantly, what they _haven't_ learned yet (to steal Rob's example from Friday: the players know their opponent is a Rogue, but they don't know until mid-battle that he's also been hiding the fact that he has a few levels of Sorcerer - surely Fire Breath won't make the encounter harder for the, will it? ).

If the players don't want to buy the Player View, let them live without it - that application is for their convenience, not yours. They can hand-draw the maps as they explore, document the personality differences between Fred the Cleric and Greg the Cleric, keep track of who provided which rumors (and how often their rumors are correct), etc.

If the players expect me to spend my money for their convenience (and I'll include Hero Lab), my first question is: what benefit does this provide me compared to how else I could be spending my money? Instead of buying Advanced Class Guide so one of the players can use a couple spells, would I gain more use from another Bestiary, or one of the setting books with more details about the part of the world the players are exploring? When the players could be hand-writing their encounter notes, is it worth $30 of my money for their notes to be more comprehensive, when I could use it for an expansion to the map-making software I use instead?
pyremius is offline   #41 Reply With Quote
silee
Junior Member
 
Join Date: Apr 2013
Posts: 12

Old August 17th, 2014, 11:33 AM
I have no interest in promoting this player version to my players since it is taking resources/manpower away from the free web-based player access I expected with the product a year ago.
silee is offline   #42 Reply With Quote
mirtos
Senior Member
 
Join Date: Oct 2011
Posts: 865

Old August 17th, 2014, 03:03 PM
Quote:
Originally Posted by silee View Post
I have no interest in promoting this player version to my players since it is taking resources/manpower away from the free web-based player access I expected with the product a year ago.
Im not sure where you get that idea. I think they have always been honest that the web version would be later, and i don't see how its taking resources away from the web version.
mirtos is offline   #43 Reply With Quote
Dark Lord Galen
Senior Member
 
Join Date: Jul 2012
Location: Texas
Posts: 707

Old August 17th, 2014, 06:50 PM
Quote:
Originally Posted by MaxSupernova View Post
My paying for RW was an attempt to bring some order to my GM notes, not really as an actual at-the-table gaming tool. If my players can have free web access to my notes, then I'll probably use that ability, but we likely won't be paying for the player version, especially given the timeframe of product rollout and feature completeness.

It's coming up on a year since I started waiting for the base product (remember the "What does 'Fall 2013' mean exactly?" threads?) and I'm still limited by promised features that are not implemented. If we purchase the player version it will be after I'm confident that the product is indeed complete enough to execute everything that I want to do with it, not just that these features are "scheduled".
Could not have said it any better Maxsupernova....RW was for my convenience, I personally will not pitch the players version until it does Everything promised. It's equal to purchasing a house and the builder telling you it's ready to move in except for the finishing touches,,,, carpet, AC, cabinets all hung. Etc.

Can you live in it? Sure, but many might place a high value on getting the "finishes" the mortgage check has already paid for.
Dark Lord Galen is offline   #44 Reply With Quote
Dark Lord Galen
Senior Member
 
Join Date: Jul 2012
Location: Texas
Posts: 707

Old August 17th, 2014, 07:00 PM
Quote:
Originally Posted by mirtos View Post
Im not sure where you get that idea. I think they have always been honest that the web version would be later, and i don't see how its taking resources away from the web version.
Have to agree with mirtos, BUT I do agree that most of LW resources are dedicated to the player version at the expense of supporting the completion of missing features on the RW core, and hero lab (d20 specifically, and all others but pathfinder).

Those are the challenges of a small business.
Dark Lord Galen is offline   #45 Reply With Quote
EightBitz
Senior Member
 
Join Date: May 2013
Posts: 1,458

Old August 17th, 2014, 08:44 PM
Quote:
Originally Posted by Dark Lord Galen View Post
Have to agree with mirtos, BUT I do agree that most of LW resources are dedicated to the player version at the expense of supporting the completion of missing features on the RW core, and hero lab (d20 specifically, and all others but pathfinder).

Those are the challenges of a small business.
Yes, because they can't do everything at once. If they were working on other things instead of the player version, people would say that they're working on those things at the expense of the player version.

As I understand it, they're prioritizing first by what they consider core functionality, and second by user response. And at the same time, they've improved communication with their customers.
EightBitz is offline   #46 Reply With Quote
enrious
Senior Member
 
Join Date: Sep 2009
Posts: 175

Old August 18th, 2014, 04:18 PM
Quote:
Originally Posted by Dark Lord Galen View Post
Have to agree with mirtos, BUT I do agree that most of LW resources are dedicated to the player version at the expense of supporting the completion of missing features on the RW core, and hero lab (d20 specifically, and all others but pathfinder).

Those are the challenges of a small business.
They've said before that the Hero Lab team =/= the Realm Works team and vice versa, so work on RW isn't impacting HL.
enrious is offline   #47 Reply With Quote
rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old August 19th, 2014, 10:26 AM
Now that we're back from GenCon (arrived home late last night), I'll attempt to address a few comments here...

* The Realm Works team is 100% distinct from the Hero Lab team. This applies to both product development and content adaptation.

* Web-based player access has been planned for AFTER Player Edition since the beginning of time. Well, since we first mapped out our plans for Realm Works multiple years ago. I believe we made this clear during the Kickstarter last year, and I know we've stated as much many times since then.

* I badly misjudged how long some major components of the product would take to implement, and we never foresaw some of the nasty complications we ran into over the past 18 months. Lots of details about these issues were shared in our Kickstarter updates and in a few updates here on the forums. That's the unfortunate reality of creating a product that's never been done before that is comprised of features that haven't been done before. If we were creating another word processor, it would be a much different situation.

* We lost our primary server-side developer just as we were shifting our focus to Player Edition, which amounted to another major delay, as we had to do extensive knowledge transfer and then have team members who were originally tasked with other features drop those to deal with Player Edition. That's not something you can't really plan for, and it's another reality of having a very small team. Losing one person can have significant repercussions.

The above information is intended solely for context. Are we way behind where we wanted to be? Heck, yeah. Are we doing our absolute best to put out a great product and get everything done that we've promised. Heck, yeah. Is the product solid and highly useful in its current state? The comments I see regularly here on the forums and elsewhere, plus the ENnie Award on Friday, indicate that it is.

I completely understand the frustration that some of you feel, as well as the desire to withhold further support until some missing capabilities are implemented. Please believe that we're just as frustrated as you are about the delays, and we're doing our best to get those missing capabilities into place as quickly as possible - but without compromising the long-term future of the product.

I think the biggest problem we face is that we've created a product that's truly transformative in potential and for which everybody wants more capabilities yesterday. We could throw features in faster that are hacked together and poorly conceived. But that's not our philosophy, and I think everyone would ultimately lose with that approach. As the saying goes, Rome wasn't built in a day. We're building Rome, er, Realm Works, to last - as a foundation for the future. We need to construct each building block the right way to achieve that.

Player Edition encompasses a few of those building blocks. Once those are in place, we'll focus on the next building blocks after that.

I hope this post proves helpful to those of you who've been commenting in this thread!
rob is offline   #48 Reply With Quote
Dark Lord Galen
Senior Member
 
Join Date: Jul 2012
Location: Texas
Posts: 707

Old August 19th, 2014, 10:28 AM
Quote:
Originally Posted by enrious View Post
They've said before that the Hero Lab team =/= the Realm Works team and vice versa, so work on RW isn't impacting HL.
Your statement is based on what?
Lets look at it in two parts.
1> What is the LW Team
2> Does RW Work Delay other parts of the LWD product line...

Quote:
Originally Posted by Rob
the team consisted of 2.5 developers – two full-time developers and myself, with my responsibilities split across lots of company duties beyond development. After the Kickstarter, we hired new developers, each with expertise in specific areas that would help us achieve our vision for Realm Works. They all joined us last April and we began the process of getting them up to speed on everything.
So the above Rob Quote implies there were 2.5 developers for LWD prior to the hiring of more (2-3) based on Kickstarter. Those developers would have to be LWD, not JUST RW....

Based on that one could assume that the 2.5 Developers were
  • Rob
  • Colen
  • Mathis
The additional programmers may have been
  • Aaron (though he was hired nearly 2yrs earlier via the Community Lawful G)
  • Joe
  • David P

What is unclear (and irrelevant to this) is who left in April '14....

A cursory look (using the Forum as a benchmark) the LW Team looks like this...

Name Positions / Titles
Rob.....................Senior Member, Lone Wolf Staff, President, Lead Developer
Liz.......................Senior Member, Lone Wolf Staff, Community Development Manager
Colen...................Senior Member, Lone Wolf Staff, Lead HL Developer
Aaron...................Lone Wolf Staff, Senior Member
Mathias................Senior Member, Lone Wolf Staff
Joe......................Member, Lone Wolf Staff, RW Developer
Ken C...................Director of Operations, Art Developer Director
David P.................Software Support, RW Developer


Community Support
ShadowChemosh....Volunteer Data File Contributor, Senior Member
RavenX................Volunteer Data File Contributor, Senior Member
Lawful_g .............Volunteer Data File Contributor, Senior Member (AKA Aaron)
Jlong05................Volunteer Data File Author, Senior Member
Duggan................Volunteer Data File Contributor, Senior Member
Sendric................Senior Member
Chiefweasel..........Senior Member
AndrewD2.............Senior Member
Bodrin..................Senior Member
Zarlor..................Senior Member
Silveras............... Senior Member
Nigel_Fogg............Senior Member
AEIOU................. Senior Member
MaxSuperNova...... Senior Member
Mirtos..................Senior Member
Kendall-DM...........Spy?

LWD have "specialists" on Herolab and Realmworks, but it is unlikely that they have the resources to have their developers set to only a single task. There is simply not enough of them to go around....
Further, if it were not for the efforts of the Community support (some but not all listed above) the Herolab side would certainly suffer more.

Delays incurred examples-
http://forums.wolflair.com/showthrea...ost+programmer
http://forums.wolflair.com/showthrea...ighlight=delay
Android support NADA.. see http://forums.wolflair.com/showthrea...t=delay&page=3

And lastly just for morbid interest ( yea Im a left brained engineer) below is a list of Primary Focus (based on Forum Response) for the above during their last 100 posts.

Rob-
  • 89- Realm Works
  • 11- Herolab
Liz
  • 57- Realm Works
  • 34- Hero Lab
  • 7- Other
  • 2- Web
Colen
  • 24- HLPathfinder
  • 22- WebSupport
  • 36- HL Discussion
  • 18- HL all other
  • 2 - RW
Aaron87
  • 87 HL Pathfinder
  • 9 HL- Other
  • 4 HL Discussion
Mathias
  • 100 Herolab
Joe
  • 100 Realm Works

So based on that, Colen, Aaron, and Mathis have their response focus on HL, but even Colen has conceded that the work is impacted by RW (see delays attached)

That leaves Rob, David, and Joe... I don't think they are doing the RW without the support of the rest of the LWD team.
NOTE, this does imply structure based on Forum response, which is a pretty poor benchmark, but the only common Benchmark readily to be found...

For example.. if David (RW Developer) is responding via Forum, I am unsure under what avatar, I simply added him via problem solving thru bug fixes, so I know he is integral to the team.

Based on Linkedin, LWD is a company that has between 11-50 people.. (I would wager to guess between 11-20) So the above list isn't missing many of the LWD team members
So, to conclude that there are separate stand alone "teams" is unlikely... More likely they have leads for each Software Branch, and the others support when / where they can...

Last edited by Dark Lord Galen; August 19th, 2014 at 11:07 AM. Reason: Added Linkedin Data
Dark Lord Galen is offline   #49 Reply With Quote
ruhar
Senior Member
 
Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616

Old August 19th, 2014, 11:21 AM
I'm guessing, Dark Lord Galen, that you were still typing when Rob posted.

Have any of you looked at the big picture outside of your little kingdom you're building on RW? LW is a very small company that invented the wheel when there was no wheel. No one has created a program like HL and particularly RW. I don't care if the staff at LW are working only on one program or split between the two, they have done and are doing a great job and I'm sure they will continue to do so in the future.

I understand your grumbling about promised features not added yet, I've done my fair share of grumbling too. But I'd rather have features working right before being added than to have to deal with a lot of bugs and crashes. There are a LOT of things that can be done in RW right now and I bet most of us have enough to keep us busy entering our information into RW without worrying about what we can't do yet. As Rob said, "Rome wasn't built in a day." I know our world's data won't be entered in a day.

Over the years we have all managed to keep track of our realms on everything from little scraps of paper to whatever program we make do with, surely we can continue along a few more weeks or a couple of months until our various desired features are completed.

Ok, I'm done with the soap box. You can carry on with the soap box.
ruhar is offline   #50 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 09:40 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.