Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Hi all!
I'm working on a new system where all the attributes range from 6-14. Starting out however, all attributes begin at a 7, and the user should be able to reduce 1 attribute to 6 to raise another to an 8. By default, the display of the attributes with the Sample game system begins the display at the minimum and lets you raise it to the maximum. I'm missing where I can change that to start at 7 and either let you reduce it by one or increase by one only. Any suggestions? Thanks! Thomas |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Add a creation script to the attribute component that sets the value of field[trtUser].value.
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#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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And the minimums and maximums are controlled by setting trtMinimum and trtMaximum - it sounds like you might have a different min/max in creation mode (6/8), vs. advancement mode (6/14).
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#3 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Thanks Mathias!
I keep forgetting about the creation scripts For the maximums, during creation the maximum can end up as high as 14, but for the User, anything over the 6/7/8 has to come from selecting their homeland, talents and other selections (some of which can be complicated). I'm hoping to simplify things with HL |
#4 |
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