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Deo
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Join Date: May 2018
Location: Tilburg, The Netherlands
Posts: 8

Old December 6th, 2018, 10:52 AM
I like a option for Mechanics Syncing

for exempel i tag/select Background / Class and Race and all 3 i selected will be in Sync whit the other realms i have of D&D 5th (where the sync is active)

if I add Acolyte whit a dndbeyond link in realm A and logout click Sync.
Then sellect realm B hit sync.

I like to see the Acolyte whit the dndbeyond link in Real B and all whats in thet container of the Background.

sorry for the bad english hope you know what i meen.
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daplunk
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Old December 6th, 2018, 01:04 PM
A global mechanics realm would be incredible.

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Dark Lord Galen
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Join Date: Jul 2012
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Old December 6th, 2018, 03:20 PM
Quote:
Originally Posted by daplunk View Post
A global mechanics realm would be incredible.
I agree, I often defer updating since there is not such an approach as this. There are many many times I spend updating the mechanics side that would be easier to sync without having to the entirety of the RW database.

D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting)
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kbs666
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Old December 6th, 2018, 05:47 PM
What would be even better would be if every realm could derive from a base mechanics realm and a base story realm. This would allow GM's to not only only do their data entry once but to also still allow a GM to have campaigns that are slightly customized.

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Vargr
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Join Date: Apr 2014
Location: Denmark
Posts: 740

Old December 6th, 2018, 08:25 PM
I still wish for a build-in automatic parent-child realm synch mechanism that happens completely automatically once set up - including the mechanics.

I know we have the CSV Import Tool (and thank the gods for that!), but still...

Vargr
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Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.

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Parody
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Join Date: Jan 2013
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Old December 6th, 2018, 09:57 PM
They gave that up in favor of the current import/export mechanism. Be careful what you wish for, I guess. :/

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Merion
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Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 318

Old December 7th, 2018, 03:02 AM
Quote:
Originally Posted by kbs666 View Post
What would be even better would be if every realm could derive from a base mechanics realm and a base story realm. This would allow GM's to not only only do their data entry once but to also still allow a GM to have campaigns that are slightly customized.
Great Idea, that way it would be easiert to build system-neutral realms and connect them with the ruleset you're playing in.

My personal realm went from D6D 3.5 to Pathfinder, which luckily didn't many changes, but I someday we might want to switch to 5E oder PF2 and who knows what system we'll be playing in 10 years.
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Vargr
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Join Date: Apr 2014
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Old December 8th, 2018, 07:35 AM
Quote:
Originally Posted by Parody View Post
They gave that up in favor of the current import/export mechanism. Be careful what you wish for, I guess. :/
I suppose you are right.

I have never tried using the present import/export system.

It seems too cumbersome and doesn't really seem to be doing what I need. And handling data, exporting and importing should be what a computer does best - not something I feel I should spend my time on.

Vargr
Deputy Calendar Champion


Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.

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Deo
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Join Date: May 2018
Location: Tilburg, The Netherlands
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Old December 9th, 2018, 12:56 AM
So i am not the only one i see lets hope Rob is going to do somting whit it then
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AEIOU
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Join Date: Jan 2012
Posts: 1,147

Old December 9th, 2018, 04:46 PM
There have been a lot of really amazing ideas floated over the last few years. I'm hoping a universal mechanics realm could be doable, but I wouldn't recommend holding your breath.
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