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pr0fane at sympatico.ca
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Old July 8th, 2003, 08:07 PM
Hello again.

I must be a dunderhead. I can easily do 2/3 of what has been described to
me, but that final third has me stumped.

Since the item is exceptional, Colen's second suggestion is most
appropriate.

1. you can have the item assign a type "2Slots" or similar.
--no problem, done.

2.Give all units that can take that item an option which, if the unit has
type "x1Slot",
--in this step, it's the "if" that I just cannot resolve. I see no
conditional attributes for Options.

3. reduces the number of special items allowed by 1 ("item:-1").
--easy enough, done.

Please help...I'm stuck.
________
--Pr0fane
--Official Dark Age datafiles Maintainer

-----Original Message-----
From: Colen McAlister [mailto:colen@wolflair.com]
Sent: May 30, 2003 3:16 AM
To: ab@support.wolflair.com
Subject: Re: [AB] "Item" question.



At 02:44 AM 5/30/2003 +0000, you wrote:
>Hmm...I don't know what happened...I sent this Q as an email but it
>seems to have gone nowhere...sorry if it gets doubled.
>
>G'day everybody.
>
>I have what seems to me to be a simple problem, but I cannot find a
>means to implement.
>
>What I need is this - I need an Item to count as 2 Items if selected.
>
>Sounds so simple that I don't think I need to elaborate...maybe I'm
>just blind and cannot see how this can be done.

You can do this one of two ways; either change the item category in the
definition file so that each item in that category takes up 2 slots or, if
this is only true for a single item, you can have the item assign a type
"x1Slot" or similar. Give all units that can take that item an option
which, if the unit has tyle "x1Slot", reduces the number of special items
allowed by 1 ("item:-1".

Hope this helps,


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development
www.wolflair.com



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  #1 Reply With Quote
Colen
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Join Date: Dec 2008
Posts: 4,728

Old July 8th, 2003, 08:22 PM
At 12:03 AM 7/9/2003 -0400, you wrote:
>Hello again.
>
>I must be a dunderhead. I can easily do 2/3 of what has been described to
>me, but that final third has me stumped.
>
>Since the item is exceptional, Colen's second suggestion is most
>appropriate.
>
>1. you can have the item assign a type "2Slots" or similar.
>--no problem, done.
>
>2.Give all units that can take that item an option which, if the unit has
>type "x1Slot",
>--in this step, it's the "if" that I just cannot resolve. I see no
>conditional attributes for Options.

By this, an option with the attribute 'utyp:x1Slot' is meant. You're right
in that there's no way to make an individual attribute of an option behave
differently depending on whether a type is defined or not, but you can make
the option as a whole valid or invalid. If the type 'x1Slot' is present,
the option will appear; otherwise, it will be as if it was never made.

Sorry for the confusion; sometimes you have to think in a certain way to
work these things out.

--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com


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Colen is offline   #2 Reply With Quote
rjs at inorbit.com
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Old July 8th, 2003, 08:29 PM
--- In armybuilder@yahoogroups.com, "Pr0fane" <pr0fane@s...> wrote:
> 1. you can have the item assign a type "2Slots" or similar.
> --no problem, done.
>
> 2.Give all units that can take that item an option which, if the
> unit has type "x1Slot",
> --in this step, it's the "if" that I just cannot resolve. I see no
> conditional attributes for Options.

Option attribute on the same option that does the item:-1
utyp:2Slots (if that is the type you used above)

Cheers,
Russell.
--
Russell Sparkes, rjs@inorbit.com, http://www24.brinkster.com/rjsoz
"Experience is what you get just after you needed it" - Unknown


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  #3 Reply With Quote
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