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Tigz
Junior Member
 
Join Date: Dec 2016
Posts: 17

Old July 30th, 2019, 08:48 AM
I'm trying to use the editor to add a custom race i designed. I'm having difficulty though with adding Bond to the Land. I couldn't find any races that have their ability base that I could mimic.

Bond to the Land
Urso develop a deep bond with their home terrains, preferring to use
the lessons passed down generation to generation to live off the land
they are from. Urso gain a +2 dodge bonus to AC when in a specific
terrain type selected from Cold, Forest, Planes, or Mountain.

Normally it allows any favored terrain but for my race i decided to limit it due to flavor. I was hoping I could maybe get some direction on how to properly implement it this. My main issues are in Racial Cust Special how to I make it a dodge bonus to armor and how do I create the Blank Space after the name so that a player can type the chosen terrain?
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Minous
Senior Member
 
Join Date: May 2015
Posts: 830

Old July 30th, 2019, 10:31 AM
I would use the array-based menu option in the editor, and using the #applybonus macro should work for the bonus.
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ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old July 30th, 2019, 12:10 PM
Quote:
Originally Posted by Tigz View Post
My main issues are in Racial Cust Special how to I make it a dodge bonus to armor and how do I create the Blank Space after the name so that a player can type the chosen terrain?
The blank space or "text box" is done by checking the option "Allows User Text?".

Giving a AC bonus requires using a script which in this case is situational meaning you will also need to have this ability turn on/off from the In-Play tab.

Set the option "Show in Activated Abilities List?". Then add this script at a timing of Post-Level/10000:
Code:
~ If not active get out now!
doneif (field[abilActive].value = 0)

~ Give a +2 Dodge bonus to AC
hero.child[ArmorClass].field[tACDodge].value += 2

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